Removed the config.h thing from the .h's in the source dir.

So we should be all set now :)

Kent
--
mein@cs.umn.edu
This commit is contained in:
2002-12-27 13:11:01 +00:00
parent f78de74b20
commit f1c4f705a1
554 changed files with 3 additions and 2297 deletions

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@@ -32,10 +32,6 @@
#ifndef __PHY_DYNAMIC_TYPES
#define __PHY_DYNAMIC_TYPES
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/// PHY_ScalarType enumerates possible scalar types.
/// See the PHY_IMeshInterface for its use
typedef enum PHY_ScalarType {

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@@ -32,10 +32,6 @@
#ifndef PHY__MOTIONSTATE_H
#define PHY__MOTIONSTATE_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.

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@@ -32,10 +32,6 @@
#ifndef PHY_IPHYSICSCONTROLLER_H
#define PHY_IPHYSICSCONTROLLER_H
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
PHY_IPhysicsController is the abstract simplified Interface to a physical object.
It contains the IMotionState and IDeformableMesh Interfaces.

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@@ -35,10 +35,6 @@
#include <vector>
#include "PHY_DynamicTypes.h"
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
/**
* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
* A derived class may be able to 'construct' entities by loading and/or converting

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@@ -34,10 +34,6 @@
#include <MT_Scalar.h>
#ifdef HAVE_CONFIG_H
#include <config.h>
#endif
// Properties of dynamic objects
struct PHY_ShapeProps {
MT_Scalar m_mass; // Total mass