Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
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@@ -32,10 +32,6 @@
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#ifndef __PHY_DYNAMIC_TYPES
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#define __PHY_DYNAMIC_TYPES
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/// PHY_ScalarType enumerates possible scalar types.
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/// See the PHY_IMeshInterface for its use
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typedef enum PHY_ScalarType {
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@@ -32,10 +32,6 @@
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#ifndef PHY__MOTIONSTATE_H
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#define PHY__MOTIONSTATE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
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@@ -32,10 +32,6 @@
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#ifndef PHY_IPHYSICSCONTROLLER_H
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#define PHY_IPHYSICSCONTROLLER_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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PHY_IPhysicsController is the abstract simplified Interface to a physical object.
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It contains the IMotionState and IDeformableMesh Interfaces.
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@@ -35,10 +35,6 @@
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#include <vector>
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#include "PHY_DynamicTypes.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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* Physics Environment takes care of stepping the simulation and is a container for physics entities (rigidbodies,constraints, materials etc.)
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* A derived class may be able to 'construct' entities by loading and/or converting
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@@ -34,10 +34,6 @@
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#include <MT_Scalar.h>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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// Properties of dynamic objects
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struct PHY_ShapeProps {
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MT_Scalar m_mass; // Total mass
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