Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
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@@ -32,10 +32,6 @@
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#ifndef PHY__MOTIONSTATE_H
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#define PHY__MOTIONSTATE_H
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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/**
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PHY_IMotionState is the Interface to explicitly synchronize the world transformation.
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Default implementations for mayor graphics libraries like OpenGL and DirectX can be provided.
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