Removed the config.h thing from the .h's in the source dir.
So we should be all set now :) Kent -- mein@cs.umn.edu
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@@ -37,10 +37,6 @@
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#include "SG_IObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SG_Controller
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{
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public:
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@@ -36,10 +36,6 @@ base object that can be part of the scenegraph.
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*/
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#include <vector>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SG_Controller;
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class SG_IObject;
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@@ -35,10 +35,6 @@
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#include "SG_Spatial.h"
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#include <vector>
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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typedef std::vector<SG_Node*> NodeList;
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class SG_Node : public SG_Spatial
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@@ -53,10 +53,6 @@
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#ifndef __SG_ParentRelation_h
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#define __SG_ParentRelation_h
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SG_Spatial;
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class SG_ParentRelation {
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@@ -38,10 +38,6 @@
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#include <MT_Matrix3x3.h> // or Quaternion later ?
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#include "SG_IObject.h"
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#ifdef HAVE_CONFIG_H
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#include <config.h>
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#endif
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class SG_Node;
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class SG_ParentRelation;
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