Typo fixes for the typo fixes. :D
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		@@ -137,7 +137,7 @@ mark_as_advanced(WITH_GHOST_SDL)
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option(WITH_HEADLESS      "Build without graphical support (renderfarm, server mode only)" OFF)
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					option(WITH_HEADLESS      "Build without graphical support (renderfarm, server mode only)" OFF)
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mark_as_advanced(WITH_HEADLESS)
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					mark_as_advanced(WITH_HEADLESS)
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option(WITH_AUDASPACE    "Build with blenders audio library (only disable if you know what your doing!)" ON)
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					option(WITH_AUDASPACE    "Build with blenders audio library (only disable if you know what you're doing!)" ON)
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mark_as_advanced(WITH_AUDASPACE)
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					mark_as_advanced(WITH_AUDASPACE)
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@@ -1787,7 +1787,7 @@ static void ui_draw_but_HSVCIRCLE(uiBut *but, uiWidgetColors *wcol, rcti *rect)
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	/* exception: if 'lock' is set
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						/* exception: if 'lock' is set
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	 * lock the value of the color wheel to 1.
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						 * lock the value of the color wheel to 1.
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	 * Useful for color correction tools where your only interested in hue. */
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						 * Useful for color correction tools where you're only interested in hue. */
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	if (but->flag & UI_BUT_COLOR_LOCK)
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						if (but->flag & UI_BUT_COLOR_LOCK)
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		hsv[2] = 1.f;
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							hsv[2] = 1.f;
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	else if (color_profile)
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						else if (color_profile)
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@@ -110,7 +110,7 @@ static SpaceLink *graph_new(const bContext *C)
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	sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
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						sipo->ads= MEM_callocN(sizeof(bDopeSheet), "GraphEdit DopeSheet");
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	sipo->ads->source= (ID *)scene;
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						sipo->ads->source= (ID *)scene;
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	/* settings for making it easier by default to just see what your interested in tweaking */
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						/* settings for making it easier by default to just see what you're interested in tweaking */
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	sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
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						sipo->ads->filterflag |= ADS_FILTER_ONLYSEL;
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	sipo->flag |= SIPO_SELVHANDLESONLY;
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						sipo->flag |= SIPO_SELVHANDLESONLY;
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@@ -298,7 +298,7 @@ static void object_delete_cb(bContext *C, Scene *scene, TreeElement *te, TreeSto
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		tselem->id= NULL;
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							tselem->id= NULL;
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		/* XXX: tree management normally happens from draw_outliner(), but when
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							/* XXX: tree management normally happens from draw_outliner(), but when
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		        your clicking to fast on Delete object from context menu in
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							        you're clicking to fast on Delete object from context menu in
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		        outliner several mouse events can be handled in one cycle without
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							        outliner several mouse events can be handled in one cycle without
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		        handling notifiers/redraw which leads to deleting the same object twice.
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							        handling notifiers/redraw which leads to deleting the same object twice.
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		        cleanup tree here to prevent such cases. */
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							        cleanup tree here to prevent such cases. */
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@@ -612,7 +612,7 @@ static void rna_def_action(BlenderRNA *brna)
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	prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE);
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						prop= RNA_def_property(srna, "id_root", PROP_ENUM, PROP_NONE);
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	RNA_def_property_enum_sdna(prop, NULL, "idroot");
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						RNA_def_property_enum_sdna(prop, NULL, "idroot");
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	RNA_def_property_enum_items(prop, id_type_items);
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						RNA_def_property_enum_items(prop, id_type_items);
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	RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOUR DOING");
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						RNA_def_property_ui_text(prop, "ID Root Type", "Type of ID-block that action can be used on - DO NOT CHANGE UNLESS YOU KNOW WHAT YOU'RE DOING");
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	/* API calls */
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						/* API calls */
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	RNA_api_action(srna);
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						RNA_api_action(srna);
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