GPUFramebuffer: Allow to bind a specific texture mip to framebuffer.
This commit is contained in:
@@ -234,7 +234,7 @@ static void EDIT_LATTICE_draw_scene(void *vedata)
|
||||
* DRW_framebuffer_texture_detach(dtxl->depth);
|
||||
* DRW_framebuffer_bind(fbl->custom_fb);
|
||||
* DRW_draw_pass(psl->pass);
|
||||
* DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0);
|
||||
* DRW_framebuffer_texture_attach(dfbl->default_fb, dtxl->depth, 0, 0);
|
||||
* DRW_framebuffer_bind(dfbl->default_fb);
|
||||
*/
|
||||
|
||||
|
||||
Reference in New Issue
Block a user