Bugfix: crash in posemode transform buttons with no active pose bone.
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@@ -592,6 +592,11 @@ static void v3d_posearmature_buts(uiLayout *layout, View3D *v3d, Object *ob, flo
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}
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// row= uiLayoutRow(layout, 0);
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if (!pchan) {
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uiItemL(layout, "No Bone Active", 0);
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return;
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}
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RNA_pointer_create(&ob->id, &RNA_PoseChannel, pchan, &pchanptr);
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col= uiLayoutColumn(layout, 0);
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