Revert "BGL: Workaround broken bgl usage caused by GPU refactor"
This reverts commit f12b0373f3.
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@@ -73,17 +73,13 @@ GLStateManager::GLStateManager(void) : StateManager()
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void GLStateManager::apply_state(void)
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{
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if (!this->use_bgl) {
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this->set_state(this->state);
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this->set_mutable_state(this->mutable_state);
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this->texture_bind_apply();
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this->image_bind_apply();
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}
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/* This is needed by gpu_py_offscreen. */
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this->set_state(this->state);
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this->set_mutable_state(this->mutable_state);
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this->texture_bind_apply();
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this->image_bind_apply();
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active_fb->apply_state();
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};
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/* Will set all the states regardless of the current ones. */
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void GLStateManager::force_state(void)
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{
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/* Little exception for clip distances since they need to keep the old count correct. */
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