Appending or Linking data from other file always cleared scene scriptlinks,
due to having 1 line of code just on wrong location... is bug since 2.25,
so finally something again I didn't recently break in working code :)
This commit is contained in:
2004-11-21 11:44:50 +00:00
parent 0069a48897
commit f2aa00d2d0

View File

@@ -2412,11 +2412,12 @@ static void lib_link_scene(FileData *fd, Main *main)
}
END_SEQ
}
lib_link_scriptlink(fd, &sce->id, &sce->scriptlink);
sce->id.flag -= LIB_NEEDLINK;
}
lib_link_scriptlink(fd, &sce->id, &sce->scriptlink);
sce= sce->id.next;
}
}