Bug fix #1859
Appending or Linking data from other file always cleared scene scriptlinks, due to having 1 line of code just on wrong location... is bug since 2.25, so finally something again I didn't recently break in working code :)
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@@ -2412,11 +2412,12 @@ static void lib_link_scene(FileData *fd, Main *main)
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}
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END_SEQ
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}
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lib_link_scriptlink(fd, &sce->id, &sce->scriptlink);
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sce->id.flag -= LIB_NEEDLINK;
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}
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lib_link_scriptlink(fd, &sce->id, &sce->scriptlink);
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sce= sce->id.next;
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}
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}
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