Fix T101348: Sculpt smooth brush artifacts with hidden faces

The brush mixed up the vert and poly hide layers.
This commit is contained in:
2022-09-27 14:49:40 -05:00
parent aa58f58e46
commit f2bad0e49f

View File

@@ -791,10 +791,9 @@ static void sculpt_vertex_neighbors_get_faces(SculptSession *ss,
iter->capacity = SCULPT_VERTEX_NEIGHBOR_FIXED_CAPACITY;
iter->neighbors = iter->neighbors_fixed;
iter->neighbor_indices = iter->neighbor_indices_fixed;
const bool *hide_poly = BKE_pbvh_get_vert_hide(ss->pbvh);
for (int i = 0; i < vert_map->count; i++) {
if (hide_poly && hide_poly[vert_map->indices[i]]) {
if (ss->hide_poly && ss->hide_poly[vert_map->indices[i]]) {
/* Skip connectivity from hidden faces. */
continue;
}