code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things.

This commit is contained in:
2013-03-05 14:47:49 +00:00
parent 6537771410
commit f2bb536994
15 changed files with 39 additions and 39 deletions

View File

@@ -116,11 +116,11 @@ int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
DAG_id_tag_update(&par->id, OB_RECALC_OB);
/** done once after import
/** done once after import */
#if 0
DAG_relations_tag_update(bmain);
WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
*/
#endif
return true;
}
@@ -299,15 +299,17 @@ int bc_get_active_UVLayer(Object *ob)
return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
}
std::string bc_url_encode(std::string data) {
std::string bc_url_encode(std::string data)
{
/* XXX We probably do not need to do a full encoding.
But in case that is necessary,then it can be added here.
*/
* But in case that is necessary,then it can be added here.
*/
return bc_replace_string(data,"#", "%23");
}
std::string bc_replace_string(std::string data, const std::string& pattern,
const std::string& replacement) {
const std::string& replacement)
{
size_t pos = 0;
while((pos = data.find(pattern, pos)) != std::string::npos) {
data.replace(pos, pattern.length(), replacement);
@@ -317,15 +319,15 @@ std::string bc_replace_string(std::string data, const std::string& pattern,
}
/**
Calculate a rescale factor such that the imported scene's scale
is preserved. I.e. 1 meter in the import will also be
1 meter in the current scene.
XXX : I am not sure if it is correct to map 1 Blender Unit
to 1 Meter for unit type NONE. But it looks reasonable to me.
*/
* Calculate a rescale factor such that the imported scene's scale
* is preserved. I.e. 1 meter in the import will also be
* 1 meter in the current scene.
* XXX : I am not sure if it is correct to map 1 Blender Unit
* to 1 Meter for unit type NONE. But it looks reasonable to me.
*/
void bc_match_scale(std::vector<Object *> *objects_done,
Scene &sce,
UnitConverter &bc_unit) {
Scene &sce,
UnitConverter &bc_unit) {
Object *ob = NULL;