code cleanup: also change BKE_blender.h BLENDER_VERSION_CHAR to 'a' so as not to confuse things.
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@@ -116,11 +116,11 @@ int bc_set_parent(Object *ob, Object *par, bContext *C, bool is_parent_space)
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DAG_id_tag_update(&ob->id, OB_RECALC_OB | OB_RECALC_DATA);
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DAG_id_tag_update(&par->id, OB_RECALC_OB);
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/** done once after import
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/** done once after import */
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#if 0
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DAG_relations_tag_update(bmain);
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WM_event_add_notifier(C, NC_OBJECT | ND_TRANSFORM, NULL);
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*/
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#endif
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return true;
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}
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@@ -299,15 +299,17 @@ int bc_get_active_UVLayer(Object *ob)
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return CustomData_get_active_layer_index(&me->fdata, CD_MTFACE);
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}
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std::string bc_url_encode(std::string data) {
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std::string bc_url_encode(std::string data)
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{
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/* XXX We probably do not need to do a full encoding.
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But in case that is necessary,then it can be added here.
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*/
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* But in case that is necessary,then it can be added here.
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*/
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return bc_replace_string(data,"#", "%23");
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}
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std::string bc_replace_string(std::string data, const std::string& pattern,
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const std::string& replacement) {
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const std::string& replacement)
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{
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size_t pos = 0;
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while((pos = data.find(pattern, pos)) != std::string::npos) {
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data.replace(pos, pattern.length(), replacement);
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@@ -317,15 +319,15 @@ std::string bc_replace_string(std::string data, const std::string& pattern,
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}
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/**
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Calculate a rescale factor such that the imported scene's scale
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is preserved. I.e. 1 meter in the import will also be
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1 meter in the current scene.
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XXX : I am not sure if it is correct to map 1 Blender Unit
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to 1 Meter for unit type NONE. But it looks reasonable to me.
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*/
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* Calculate a rescale factor such that the imported scene's scale
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* is preserved. I.e. 1 meter in the import will also be
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* 1 meter in the current scene.
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* XXX : I am not sure if it is correct to map 1 Blender Unit
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* to 1 Meter for unit type NONE. But it looks reasonable to me.
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*/
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void bc_match_scale(std::vector<Object *> *objects_done,
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Scene &sce,
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UnitConverter &bc_unit) {
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Scene &sce,
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UnitConverter &bc_unit) {
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Object *ob = NULL;
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