Fix Cycles MNEE not working for Metal
Move MNEE to own kernel, separate from shader ray-tracing. This does introduce the limitation that a shader can't use both MNEE and AO/bevel, but that seems like the better trade-off for now. We can experiment with bigger kernel organization changes later. Differential Revision: https://developer.blender.org/D15070
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@@ -33,8 +33,6 @@ BLACKLIST_OPTIX = [
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]
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BLACKLIST_METAL = [
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# No MNEE for Metal currently
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"underwater_caustics.blend",
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]
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BLACKLIST_GPU = [
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