Merge branch 'master' into sculpt-dev
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@@ -1006,6 +1006,46 @@ class PHYSICS_PT_particles(PhysicButtonsPanel, Panel):
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split.operator("fluid.free_particles", text="Free Particles")
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class PHYSICS_PT_viscosity(PhysicButtonsPanel, Panel):
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bl_label = "Viscosity"
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bl_parent_id = 'PHYSICS_PT_liquid'
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bl_options = {'DEFAULT_CLOSED'}
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COMPAT_ENGINES = {'BLENDER_RENDER', 'BLENDER_EEVEE', 'BLENDER_WORKBENCH'}
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@classmethod
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def poll(cls, context):
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# Fluid viscosity only enabled for liquids
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if not PhysicButtonsPanel.poll_liquid_domain(context):
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return False
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return (context.engine in cls.COMPAT_ENGINES)
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def draw_header(self, context):
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md = context.fluid.domain_settings
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domain = context.fluid.domain_settings
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is_baking_any = domain.is_cache_baking_any
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has_baked_any = domain.has_cache_baked_any
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self.layout.enabled = not is_baking_any and not has_baked_any
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self.layout.prop(md, "use_viscosity", text="")
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def draw(self, context):
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layout = self.layout
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layout.use_property_split = True
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domain = context.fluid.domain_settings
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layout.active = domain.use_viscosity
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is_baking_any = domain.is_cache_baking_any
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has_baked_any = domain.has_cache_baked_any
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has_baked_data = domain.has_cache_baked_data
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flow = layout.grid_flow(row_major=True, columns=0, even_columns=True, even_rows=False, align=False)
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flow.enabled = not is_baking_any and not has_baked_any and not has_baked_data
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col = flow.column(align=True)
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col.prop(domain, "viscosity_value", text="Strength")
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class PHYSICS_PT_diffusion(PhysicButtonsPanel, Panel):
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bl_label = "Diffusion"
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bl_parent_id = 'PHYSICS_PT_liquid'
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@@ -1470,6 +1510,7 @@ classes = (
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PHYSICS_PT_noise,
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PHYSICS_PT_fire,
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PHYSICS_PT_liquid,
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PHYSICS_PT_viscosity,
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PHYSICS_PT_diffusion,
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PHYSICS_PT_particles,
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PHYSICS_PT_mesh,
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@@ -514,6 +514,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodePointDistribute"),
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NodeItem("GeometryNodePointInstance"),
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NodeItem("GeometryNodePointSeparate"),
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NodeItem("GeometryNodeRotatePoints"),
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]),
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GeometryNodeCategory("GEO_UTILITIES", "Utilities", items=[
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NodeItem("ShaderNodeMapRange"),
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