Two more wavk bugs (help he's pestering me!)

- 1702; edge selection should be evaluated properly before adding face
- 1704; crash in separate, two causes here:
        - separate didnt make selection flags consistant (needed badly
          there because of evil code)
        - after adding quad (Fkey) the face was not selected, but its
          vertices were... that can give bad bad crashes
This commit is contained in:
2004-10-29 14:30:20 +00:00
parent bd9ac7d6ec
commit f33f2abe39
3 changed files with 12 additions and 4 deletions

View File

@@ -3867,7 +3867,7 @@ static void drawSolidSelect(Object *ob, ListBase *lb)
}
drawmeshwire(ob);
if(dlm && flag) dlm->flag |= flag;
}
else drawDispListwire(lb);