Two more wavk bugs (help he's pestering me!)
- 1702; edge selection should be evaluated properly before adding face
- 1704; crash in separate, two causes here:
- separate didnt make selection flags consistant (needed badly
there because of evil code)
- after adding quad (Fkey) the face was not selected, but its
vertices were... that can give bad bad crashes
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@@ -3867,7 +3867,7 @@ static void drawSolidSelect(Object *ob, ListBase *lb)
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}
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drawmeshwire(ob);
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if(dlm && flag) dlm->flag |= flag;
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}
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else drawDispListwire(lb);
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