Merge branch 'master' into blender2.8
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@@ -516,14 +516,14 @@ static void codegen_set_texid(GHash *bindhash, GPUInput *input, int *texid, void
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{
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if (BLI_ghash_haskey(bindhash, key)) {
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/* Reuse existing texid */
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input->texid = GET_INT_FROM_POINTER(BLI_ghash_lookup(bindhash, key));
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input->texid = POINTER_AS_INT(BLI_ghash_lookup(bindhash, key));
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}
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else {
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/* Allocate new texid */
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input->texid = *texid;
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(*texid)++;
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input->bindtex = true;
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BLI_ghash_insert(bindhash, key, SET_INT_IN_POINTER(input->texid));
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BLI_ghash_insert(bindhash, key, POINTER_FROM_INT(input->texid));
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}
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}
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