Merge branch 'master' into blender2.8
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@@ -2224,12 +2224,12 @@ PyDoc_STRVAR(Vector_axis_w_doc, "Vector W axis (4D Vectors only).\n\n:type: floa
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static PyObject *Vector_axis_get(VectorObject *self, void *type)
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{
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return vector_item_internal(self, GET_INT_FROM_POINTER(type), true);
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return vector_item_internal(self, POINTER_AS_INT(type), true);
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}
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static int Vector_axis_set(VectorObject *self, PyObject *value, void *type)
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{
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return vector_ass_item_internal(self, GET_INT_FROM_POINTER(type), value, true);
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return vector_ass_item_internal(self, POINTER_AS_INT(type), value, true);
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}
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/* vector.length */
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@@ -2372,7 +2372,7 @@ static PyObject *Vector_swizzle_get(VectorObject *self, void *closure)
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/* Unpack the axes from the closure into an array. */
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axis_to = 0;
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swizzleClosure = GET_INT_FROM_POINTER(closure);
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swizzleClosure = POINTER_AS_INT(closure);
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while (swizzleClosure & SWIZZLE_VALID_AXIS) {
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axis_from = swizzleClosure & SWIZZLE_AXIS;
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if (axis_from >= self->size) {
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@@ -2419,7 +2419,7 @@ static int Vector_swizzle_set(VectorObject *self, PyObject *value, void *closure
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/* Check that the closure can be used with this vector: even 2D vectors have
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* swizzles defined for axes z and w, but they would be invalid. */
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swizzleClosure = GET_INT_FROM_POINTER(closure);
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swizzleClosure = POINTER_AS_INT(closure);
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axis_from = 0;
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while (swizzleClosure & SWIZZLE_VALID_AXIS) {
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@@ -2458,7 +2458,7 @@ static int Vector_swizzle_set(VectorObject *self, PyObject *value, void *closure
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/* Copy vector contents onto swizzled axes. */
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axis_from = 0;
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swizzleClosure = GET_INT_FROM_POINTER(closure);
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swizzleClosure = POINTER_AS_INT(closure);
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/* We must first copy current vec into tvec, else some org values may be lost.
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* See [#31760].
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@@ -2488,9 +2488,9 @@ static int Vector_swizzle_set(VectorObject *self, PyObject *value, void *closure
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#define _SWIZZLE3(a, b, c) (_SWIZZLE2(a, b) | (((c) | SWIZZLE_VALID_AXIS) << (SWIZZLE_BITS_PER_AXIS * 2)))
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#define _SWIZZLE4(a, b, c, d) (_SWIZZLE3(a, b, c) | (((d) | SWIZZLE_VALID_AXIS) << (SWIZZLE_BITS_PER_AXIS * 3)))
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#define SWIZZLE2(a, b) SET_INT_IN_POINTER(_SWIZZLE2(a, b))
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#define SWIZZLE3(a, b, c) SET_INT_IN_POINTER(_SWIZZLE3(a, b, c))
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#define SWIZZLE4(a, b, c, d) SET_INT_IN_POINTER(_SWIZZLE4(a, b, c, d))
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#define SWIZZLE2(a, b) POINTER_FROM_INT(_SWIZZLE2(a, b))
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#define SWIZZLE3(a, b, c) POINTER_FROM_INT(_SWIZZLE3(a, b, c))
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#define SWIZZLE4(a, b, c, d) POINTER_FROM_INT(_SWIZZLE4(a, b, c, d))
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/*****************************************************************************/
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/* Python attributes get/set structure: */
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