Merge branch 'master' into blender2.8

This commit is contained in:
2018-04-15 10:52:14 +02:00
5 changed files with 373 additions and 360 deletions

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Physics Constraints (bge.constraints)
=====================================
Bullet Physics provides collision detection
and rigid body dynamics for the Blender Game Engine.
Features:
- Vehicle simulation.
- Rigid body constraints: hinge and point to point (ball socket).
- Access to internal physics settings,
like deactivation time, and debugging features
.. module:: bge.constraints
.. note:: Note about parameter settings
Since this API is not well documented, it can be unclear what kind of values to use for setting parameters.
In general, damping settings should be in the range of 0 to 1 and
stiffness settings should not be much higher than about 10.
Examples
--------
.. seealso::
For more examples of Bullet physics and how to use them
see the `pybullet forum <https://pybullet.org/Bullet/phpBB3/viewforum.php?f=17>`__.
.. include:: __/examples/bge.constraints.py
:start-line: 1
:end-line: 4
@@ -333,4 +354,3 @@ Constraint type to be used with :func:`createConstraint`.
.. data:: GENERIC_6DOF_CONSTRAINT
.. to do