On large changes of the Lattice resolution button, the undopush crashed.
Reason was that the push happened for buttons before the actual event for
buttons was executed.
Solved by creating new event UNDOPUSH that's being added to the queue by
by buttons now.

- Made button undo texts for number buttons more clear
- Added undo push for missing Add lamp/empty/lattice/camera
This commit is contained in:
2004-11-22 22:41:07 +00:00
parent 0d9fa74348
commit f3c8c47adb
5 changed files with 25 additions and 6 deletions

View File

@@ -187,7 +187,7 @@ float centre[3], centroid[3];
void mirrormenu(void);
void add_object_draw(int type) /* for toolbox */
void add_object_draw(int type) /* for toolbox or menus, only non-editmode stuff */
{
Object *ob;
@@ -198,7 +198,12 @@ void add_object_draw(int type) /* for toolbox */
if (G.obedit) exit_editmode(2); // freedata, and undo
ob= add_object(type);
base_init_from_view3d(BASACT, G.vd);
if(type==OB_EMPTY) BIF_undo_push("Add Empty");
else if(type==OB_LAMP) BIF_undo_push("Add Lamp");
else if(type==OB_LATTICE) BIF_undo_push("Add Lattice");
else BIF_undo_push("Add Camera");
allqueue(REDRAWVIEW3D, 0);
}