New Animation Import system. Only Mesh object animation import support implemented for now.
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@@ -94,16 +94,35 @@ public:
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#if 0
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virtual void change_eul_to_quat(Object *ob, bAction *act);
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#endif
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void translate_Animations_NEW ( COLLADAFW::Node * Node ,
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std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
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std::map<COLLADAFW::UniqueId, Object*>& object_map );
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bool is_object_animated ( const Object *ob , const COLLADAFW::Node * node ) ;
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void Assign_transform_animations(std::vector<float>* frames,
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COLLADAFW::Transformation* transform ,
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const COLLADAFW::AnimationList::AnimationBinding * binding,
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std::vector<FCurve*>* curves, bool is_joint, char * joint_path);
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/*void Assign_transform_animations(std::vector<float>* frames,
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COLLADAFW::Transformation *transform ,
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COLLADAFW::AnimationList::AnimationBinding * binding,
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COLLADAFW::Node * node);*/
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void modify_fcurve(std::vector<FCurve*>* curves , char* rna_path , int array_index );
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// prerequisites:
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// animlist_map - map animlist id -> animlist
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// curve_map - map anim id -> curve(s)
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Object *translate_animation(COLLADAFW::Node *node,
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Object * translate_animation(COLLADAFW::Node *node,
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std::map<COLLADAFW::UniqueId, Object*>& object_map,
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std::map<COLLADAFW::UniqueId, COLLADAFW::Node*>& root_map,
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COLLADAFW::Transformation::TransformationType tm_type,
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Object *par_job = NULL);
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void find_frames( std::vector<float>* frames , std::vector<FCurve*>* curves );
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void find_frames_old( std::vector<float>* frames, COLLADAFW::Node * node, COLLADAFW::Transformation::TransformationType tm_type );
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// internal, better make it private
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// warning: evaluates only rotation
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// prerequisites: animlist_map, curve_map
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