Geometry Nodes: new Material Assign node
This adds a new Material Assign node. It can be used to change the material used by an existing mesh or to assign a material to a mesh that has been generated from scratch. Differential Revision: https://developer.blender.org/D11155
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@@ -525,6 +525,9 @@ geometry_node_categories = [
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NodeItem("FunctionNodeInputVector"),
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NodeItem("GeometryNodeIsViewport"),
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]),
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GeometryNodeCategory("GEO_MATERIAL", "Material", items=[
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NodeItem("GeometryNodeMaterialAssign"),
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]),
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GeometryNodeCategory("GEO_MESH", "Mesh", items=[
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NodeItem("GeometryNodeBoolean"),
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NodeItem("GeometryNodeTriangulate"),
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