Fix T62792: AMD glitch when clipping region in edit mode.
The `AMD Radeon HD 7600M` compiler is usually buggy for Geometry Shaders. In this case, indexing was causing problems in `gl_in[i].gl_ClipDistance[0]`. Reviewers: fclem Differential Revision: https://developer.blender.org/D4700
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@@ -20,9 +20,6 @@ void do_vertex(const int i, vec4 pos, float coord, vec2 offset)
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gl_Position = pos;
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/* Multiply offset by 2 because gl_Position range is [-1..1]. */
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gl_Position.xy += offset * 2.0 * pos.w;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[i].gl_ClipDistance);
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#endif
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EmitVertex();
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}
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@@ -70,8 +67,15 @@ void main()
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bool horizontal = line.x > line.y;
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edge_ofs = (horizontal) ? edge_ofs.zyz : edge_ofs.xzz;
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[0].gl_ClipDistance);
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#endif
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do_vertex(0, pos0, half_size, edge_ofs.xy);
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do_vertex(0, pos0, -half_size, -edge_ofs.xy);
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#ifdef USE_WORLD_CLIP_PLANES
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world_clip_planes_set_clip_distance(gl_in[1].gl_ClipDistance);
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#endif
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do_vertex(1, pos1, half_size, edge_ofs.xy);
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do_vertex(1, pos1, -half_size, -edge_ofs.xy);
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