py api: sphinx doc corrections, pep8 cleanup and style edits, also added __all__ to some modules which were missing it.
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@@ -16,12 +16,12 @@
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#
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# ##### END GPL LICENSE BLOCK #####
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# <pep8 compliant>
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# <pep8-80 compliant>
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__all__ = (
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"add_object_align_init",
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"object_data_add",
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)
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)
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import bpy
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@@ -39,42 +39,49 @@ def add_object_align_init(context, operator):
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:return: the matrix from the context and settings.
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:rtype: :class:`Matrix`
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"""
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from mathutils import Matrix, Vector, Euler
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properties = operator.properties
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space_data = context.space_data
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if space_data.type != 'VIEW_3D':
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space_data = None
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# location
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if operator and operator.properties.is_property_set("location"):
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location = mathutils.Matrix.Translation(mathutils.Vector(operator.properties.location))
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if operator and properties.is_property_set("location"):
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location = Matrix.Translation(Vector(properties.location))
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else:
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if space_data: # local view cursor is detected below
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location = mathutils.Matrix.Translation(space_data.cursor_location)
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location = Matrix.Translation(space_data.cursor_location)
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else:
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location = mathutils.Matrix.Translation(context.scene.cursor_location)
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location = Matrix.Translation(context.scene.cursor_location)
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if operator:
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operator.properties.location = location.to_translation()
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properties.location = location.to_translation()
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# rotation
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view_align = (context.user_preferences.edit.object_align == 'VIEW')
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view_align_force = False
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if operator:
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if operator.properties.is_property_set("view_align"):
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if properties.is_property_set("view_align"):
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view_align = view_align_force = operator.view_align
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else:
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operator.properties.view_align = view_align
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properties.view_align = view_align
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if operator and operator.properties.is_property_set("rotation") and not view_align_force:
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rotation = mathutils.Euler(operator.properties.rotation).to_matrix().to_4x4()
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if operator and (properties.is_property_set("rotation") and
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not view_align_force):
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rotation = Euler(properties.rotation).to_matrix().to_4x4()
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else:
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if view_align and space_data:
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rotation = space_data.region_3d.view_matrix.to_3x3().inverted().to_4x4()
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rotation = space_data.region_3d.view_matrix.to_3x3().inverted()
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rotation.resize_4x4()
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else:
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rotation = mathutils.Matrix()
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# set the operator properties
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if operator:
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operator.properties.rotation = rotation.to_euler()
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properties.rotation = rotation.to_euler()
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return location * rotation
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@@ -114,14 +121,18 @@ def object_data_add(context, obdata, operator=None):
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# XXX
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# caused because entering editmodedoes not add a empty undo slot!
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if context.user_preferences.edit.use_enter_edit_mode:
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if not (obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type):
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if not (obj_act and
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obj_act.mode == 'EDIT' and
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obj_act.type == obj_new.type):
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_obdata = bpy.data.meshes.new(obdata.name)
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obj_act = bpy.data.objects.new(_obdata.name, _obdata)
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obj_act.matrix_world = obj_new.matrix_world
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scene.objects.link(obj_act)
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scene.objects.active = obj_act
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bpy.ops.object.mode_set(mode='EDIT')
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bpy.ops.ed.undo_push(message="Enter Editmode") # need empty undo step
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# need empty undo step
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bpy.ops.ed.undo_push(message="Enter Editmode")
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# XXX
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if obj_act and obj_act.mode == 'EDIT' and obj_act.type == obj_new.type:
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