Function Nodes: Input Vector
Ref: T82651 Normally people use "Combine XYZ" to input a vector, but it is more interesting to have an explicit vector input. So this is basically "Combine XYZ" without any input sockets, the values are stored in the node itself. Differential Revision: https://developer.blender.org/D9885
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@@ -502,6 +502,7 @@ geometry_node_categories = [
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NodeItem("GeometryNodeObjectInfo"),
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NodeItem("FunctionNodeRandomFloat"),
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NodeItem("ShaderNodeValue"),
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NodeItem("FunctionNodeInputVector"),
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]),
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GeometryNodeCategory("GEO_MESH", "Mesh", items=[
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NodeItem("GeometryNodeTriangulate"),
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