Orange; merger with bf-blender.
(Merging is *not* fun work, especially not with bugfixes in main branch for code that got cleaned up in the other! Poor Hos... :)
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@@ -553,9 +553,9 @@ static void drawlamp(Object *ob)
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/* Inner Circle */
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VECCOPY(vec, ob->obmat[3]);
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glEnable(GL_BLEND);
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drawcircball(GL_LINE_LOOP, vec, lampsize/2, imat);
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drawcircball(GL_LINE_LOOP, vec, lampsize, imat);
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glDisable(GL_BLEND);
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drawcircball(GL_POLYGON, vec, lampsize/2, imat);
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drawcircball(GL_POLYGON, vec, lampsize, imat);
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/* restore */
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if(ob->id.us>1)
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