Orange; merger with bf-blender.
(Merging is *not* fun work, especially not with bugfixes in main branch for code that got cleaned up in the other! Poor Hos... :)
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@@ -87,7 +87,7 @@ void boundbox_oops(short sel)
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oops= G.soops->oops.first;
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while(oops) {
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if (oops->hide==0 && !sel || (sel && oops->flag & SELECT )) {
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if ((oops->hide==0 && !sel) || (sel && oops->flag & SELECT )) {
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ok= 1;
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min[0]= MIN2(min[0], oops->x);
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@@ -132,7 +132,9 @@ void draw_oopslink(Oops *oops)
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if(oops->type==ID_SCE) {
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if(oops->flag & SELECT) {
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if(oops->id->lib) cpack(0x4080A0);
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/* when using python Mesh to make meshes a file was saved
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that had an oops with no ID, stops a segfault when looking for lib */
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if(oops->id && oops->id->lib) cpack(0x4080A0);
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else cpack(0x808080);
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}
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else cpack(0x606060);
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@@ -346,7 +348,10 @@ void draw_oops(Oops *oops)
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glRectf(x1, y1, x2, y2);
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}
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if(oops->id->lib) {
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/* it has never happened that an oops was missing an ID at
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this point but has occured elseware so lets be safe */
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if(oops->id && oops->id->lib) {
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if(oops->id->flag & LIB_INDIRECT) cpack(0x1144FF);
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else cpack(0x11AAFF);
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@@ -369,8 +374,8 @@ void draw_oops(Oops *oops)
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} else { /* NO ICON, UNINDENT*/
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v1[0] -= 1.3 / oopscalex;
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}
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if(oops->flag & SELECT) cpack(0xFFFFFF);
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else cpack(0x0);
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if(oops->flag & SELECT) BIF_ThemeColor(TH_TEXT_HI);
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else BIF_ThemeColor(TH_TEXT);
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glRasterPos3f(v1[0], v1[1], 0.0);
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BMF_DrawString(font, str);
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@@ -423,6 +428,12 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
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float col[3];
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BIF_GetThemeColor3fv(TH_BACK, col);
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/* darker background for oops */
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if(soops->type!=SO_OUTLINER) {
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col[0] = col[0] * 0.75; col[1] = col[1] * 0.75; col[2] = col[2] * 0.75;
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}
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glClearColor(col[0], col[1], col[2], 0.0);
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glClear(GL_COLOR_BUFFER_BIT);
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if(soops==0) return;
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@@ -438,7 +449,20 @@ void drawoopsspace(ScrArea *sa, void *spacedata)
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oopscalex= .14*((float)curarea->winx)/(G.v2d->cur.xmax-G.v2d->cur.xmin);
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calc_ipogrid(); /* for scrollvariables */
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/* Draw a page about the oops */
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BIF_GetThemeColor3fv(TH_BACK, col);
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glColor3fv(col);
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glRectf(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2); /* light square in the centre */
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BIF_ThemeColorShade(TH_BACK, -96); /* drop shadow color */
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glRectf(G.v2d->tot.xmin-1, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymin-3); /* bottom dropshadow */
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glRectf(G.v2d->tot.xmax+2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+3, G.v2d->tot.ymax+1); /* right hand dropshadow */
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/* box around the oops. */
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cpack(0x0);
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mysbox(G.v2d->tot.xmin-2, G.v2d->tot.ymin-2, G.v2d->tot.xmax+2, G.v2d->tot.ymax+2);
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/* Set the font size for the oops based on the zoom level */
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if (oopscalex > 6.0) font = BMF_GetFont(BMF_kScreen15);
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else if (oopscalex > 3.5) font = G.font;
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