Cleanup: make remaining gpu headers work in C++
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@@ -33,6 +33,10 @@
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#include "GPU_immediate_util.h"
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#include "GPU_shader.h"
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#ifdef __cplusplus
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extern "C" {
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#endif
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/** Returns a cleared vertex format, ready for #add_attr. */
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GPUVertFormat *immVertexFormat(void);
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@@ -146,4 +150,8 @@ void immActivate(void);
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void immDeactivate(void);
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void immDestroy(void);
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#ifdef __cplusplus
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}
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#endif
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#endif /* __GPU_IMMEDIATE_H__ */
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