Cycles: svn merge -r39870:r40266 https://svn.blender.org/svnroot/bf-blender/trunk/blender
Merging the node changes required a lot of conflict resolution, fixed the issues I could find but if you want stability you might want to wait a bit before updating.
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@@ -97,14 +97,14 @@ static BL::NodeSocket get_node_output(BL::Node b_node, const string& name)
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static float3 get_node_output_rgba(BL::Node b_node, const string& name)
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{
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BL::RGBANodeSocket sock(get_node_output(b_node, name));
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BL::NodeSocketRGBA sock(get_node_output(b_node, name));
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return get_float3(sock.default_value());
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}
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static float get_node_output_value(BL::Node b_node, const string& name)
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{
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BL::ValueNodeSocket sock(get_node_output(b_node, name));
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return sock.default_value()[0];
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BL::NodeSocketFloatNone sock(get_node_output(b_node, name));
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return sock.default_value();
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}
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static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *b_group_node, BL::ShaderNode b_node)
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@@ -400,7 +400,7 @@ static ShaderNode *add_node(BL::BlendData b_data, ShaderGraph *graph, BL::Node *
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}
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}
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if(node != graph->output())
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if(node && node != graph->output())
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graph->add(node);
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return node;
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@@ -453,19 +453,19 @@ static void add_nodes(BL::BlendData b_data, ShaderGraph *graph, BL::ShaderNodeTr
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/* copy values for non linked inputs */
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switch(input->type) {
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case SHADER_SOCKET_FLOAT: {
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BL::ValueNodeSocket value_sock(sock);
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input->set(value_sock.default_value()[0]);
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BL::NodeSocketFloatNone value_sock(sock);
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input->set(value_sock.default_value());
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break;
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}
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case SHADER_SOCKET_COLOR: {
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BL::RGBANodeSocket rgba_sock(sock);
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BL::NodeSocketRGBA rgba_sock(sock);
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input->set(get_float3(rgba_sock.default_value()));
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break;
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}
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case SHADER_SOCKET_NORMAL:
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case SHADER_SOCKET_POINT:
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case SHADER_SOCKET_VECTOR: {
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BL::VectorNodeSocket vec_sock(sock);
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BL::NodeSocketVectorNone vec_sock(sock);
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input->set(get_float3(vec_sock.default_value()));
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break;
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}
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