* add two files for development of pynodes - note that the module in this is not enabled,
so don't bother to try and get it working just yet. It all will come in due time :)
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source/blender/python/api2_2x/Node.c
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1065
source/blender/python/api2_2x/Node.c
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source/blender/python/api2_2x/Node.h
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source/blender/python/api2_2x/Node.h
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/*
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* $Id$
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*
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* ***** BEGIN GPL/BL DUAL LICENSE BLOCK *****
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version. The Blender
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* Foundation also sells licenses for use in proprietary software under
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* the Blender License. See http://www.blender.org/BL/ for information
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* about this.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software Foundation,
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* Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* The Original Code is Copyright (C) 2006, Blender Foundation
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* All rights reserved.
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*
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* Original code is this file
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*
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* Contributor(s): Nathan Letwory
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*
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* ***** END GPL/BL DUAL LICENSE BLOCK *****
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*/
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#ifndef __NODE_H__
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#define __NODE_H__
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#include <Python.h>
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#include "DNA_node_types.h"
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#include "BKE_node.h"
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#include "RE_shader_ext.h" /* <- ShadeInput Shaderesult TexResult */
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#ifndef SH_NODE_SCRIPT_READY
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#define SH_NODE_SCRIPT_READY 0
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#define SH_NODE_SCRIPT_LOADED 1
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#define SH_NODE_SCRIPT_REPARSE 2
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#define SH_NODE_SCRIPT_NEW 3
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#define SH_NODE_SCRIPT_CREATED 4
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#define SH_NODE_SCRIPT_UPDATED 5
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#define SH_NODE_SCRIPT_ADDEXIST 6
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#endif
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extern PyTypeObject Node_Type;
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extern PyTypeObject ShadeInput_Type;
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#define BPy_Node_Check(v) \
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((v)->ob_type == &Node_Type)
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#define BPy_ShadeInput_Check(v) \
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((v)->ob_type == &ShadeInput_Type)
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typedef struct BPy_Node {
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PyObject_HEAD
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bNode *node;
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bNodeStack **inputs;
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bNodeStack **outputs;
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int altered;
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} BPy_Node;
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typedef struct BPy_ShadeInput {
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PyObject_HEAD
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ShadeInput *shi;
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} BPy_ShadeInput;
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typedef struct {
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PyObject_VAR_HEAD /* required python macro */
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bNodeType *typeinfo;
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bNodeStack **inputs;
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} BPy_SockInMap;
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typedef struct {
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PyObject_VAR_HEAD /* required python macro */
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bNodeType *typeinfo;
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bNodeStack **outputs;
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} BPy_SockOutMap;
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typedef struct {
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PyObject_HEAD /* required python macro */
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bNode *node;
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bNodeStack **outputs;
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} BPy_OutputDefMap;
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typedef struct {
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PyObject_HEAD /* required python macro */
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bNode *node;
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bNodeStack **outputs;
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} BPy_InputDefMap;
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extern PyObject *Node_Init(void);
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extern BPy_Node *Node_CreatePyObject(bNode *node);
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extern PyObject *Node_CreateOutputDefMap(BPy_Node *self);
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extern PyObject *Node_CreateInputDefMap(BPy_Node *self);
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extern BPy_ShadeInput *ShadeInput_CreatePyObject(ShadeInput *shi);
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extern BPy_SockInMap *Node_getInputs(BPy_Node *self);
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extern BPy_SockOutMap *Node_getOutputs(BPy_Node *self);
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extern void Node_dealloc(BPy_Node *self);
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extern void ShadeInput_dealloc(BPy_ShadeInput *self);
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#endif /* __NODE_H__*/
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