fix [#26667] Can't import scripts when using blenderplayer
- move import override initialization to bpy_internal_import.c so the player and blender can both call. - remove ineffectual & unused sandboxing code.
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@@ -55,6 +55,27 @@
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static Main *bpy_import_main= NULL;
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/* 'builtins' is most likely PyEval_GetBuiltins() */
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void bpy_import_init(PyObject *builtins)
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{
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PyObject *item;
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PyObject *mod;
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PyDict_SetItemString(builtins, "__import__", item=PyCFunction_New(&bpy_import_meth, NULL)); Py_DECREF(item);
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/* move reload here
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* XXX, use import hooks */
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mod= PyImport_ImportModuleLevel((char *)"imp", NULL, NULL, NULL, 0);
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if(mod) {
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PyDict_SetItemString(PyModule_GetDict(mod), "reload", item=PyCFunction_New(&bpy_reload_meth, NULL)); Py_DECREF(item);
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Py_DECREF(mod);
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}
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else {
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BLI_assert(!"unable to load 'imp' module.");
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}
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}
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static void free_compiled_text(Text *text)
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{
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if(text->compiled) {
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