remove use of gettext: _("...") style translation now its handled by rna.

This commit is contained in:
2011-09-21 15:18:38 +00:00
parent ae0124157f
commit f4c56a879d
40 changed files with 1963 additions and 2004 deletions

View File

@@ -20,7 +20,6 @@
import bpy
from bpy.types import Panel, Menu
from rna_prop_ui import PropertyPanel
from blf import gettext as _
class ArmatureButtonsPanel():
@@ -61,16 +60,16 @@ class DATA_PT_skeleton(ArmatureButtonsPanel, Panel):
layout.prop(arm, "pose_position", expand=True)
col = layout.column()
col.label(text=_("Layers:"))
col.label(text="Layers:")
col.prop(arm, "layers", text="")
col.label(text=_("Protected Layers:"))
col.label(text="Protected Layers:")
col.prop(arm, "layers_protected", text="")
layout.label(text="Deform:")
flow = layout.column_flow()
flow.prop(arm, "use_deform_vertex_groups", text=_("Vertex Groups"))
flow.prop(arm, "use_deform_envelopes", text=_("Envelopes"))
flow.prop(arm, "use_deform_preserve_volume", text=_("Quaternion"))
flow.prop(arm, "use_deform_vertex_groups", text="Vertex Groups")
flow.prop(arm, "use_deform_envelopes", text="Envelopes")
flow.prop(arm, "use_deform_preserve_volume", text="Quaternion")
if context.scene.render.engine == "BLENDER_GAME":
layout.row().prop(arm, "vert_deformer", expand=True)
@@ -90,15 +89,15 @@ class DATA_PT_display(ArmatureButtonsPanel, Panel):
split = layout.split()
col = split.column()
col.prop(arm, "show_names", text=_("Names"))
col.prop(arm, "show_axes", text=_("Axes"))
col.prop(arm, "show_bone_custom_shapes", text=_("Shapes"))
col.prop(arm, "show_names", text="Names")
col.prop(arm, "show_axes", text="Axes")
col.prop(arm, "show_bone_custom_shapes", text="Shapes")
col = split.column()
col.prop(arm, "show_group_colors", text=_("Colors"))
col.prop(arm, "show_group_colors", text="Colors")
if ob:
col.prop(ob, "show_x_ray", text=_("X-Ray"))
col.prop(arm, "use_deform_delay", text=_("Delay Refresh"))
col.prop(ob, "show_x_ray", text="X-Ray")
col.prop(arm, "use_deform_delay", text="Delay Refresh")
class DATA_PT_bone_group_specials(Menu):
@@ -162,12 +161,12 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
row.active = (ob.proxy is None)
sub = row.row(align=True)
sub.operator("pose.group_assign", text=_("Assign"))
sub.operator("pose.group_unassign", text=_("Remove")) # row.operator("pose.bone_group_remove_from", text=_("Remove"))
sub.operator("pose.group_assign", text="Assign")
sub.operator("pose.group_unassign", text="Remove") # row.operator("pose.bone_group_remove_from", text="Remove")
sub = row.row(align=True)
sub.operator("pose.group_select", text=_("Select"))
sub.operator("pose.group_deselect", text=_("Deselect"))
sub.operator("pose.group_select", text="Select")
sub.operator("pose.group_deselect", text="Deselect")
class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
@@ -231,16 +230,16 @@ class DATA_PT_ghost(ArmatureButtonsPanel, Panel):
col = split.column(align=True)
if arm.ghost_type == 'RANGE':
col.prop(arm, "ghost_frame_start", text=_("Start"))
col.prop(arm, "ghost_frame_end", text=_("End"))
col.prop(arm, "ghost_size", text=_("Step"))
col.prop(arm, "ghost_frame_start", text="Start")
col.prop(arm, "ghost_frame_end", text="End")
col.prop(arm, "ghost_size", text="Step")
elif arm.ghost_type == 'CURRENT_FRAME':
col.prop(arm, "ghost_step", text=_("Range"))
col.prop(arm, "ghost_size", text=_("Step"))
col.prop(arm, "ghost_step", text="Range")
col.prop(arm, "ghost_size", text="Step")
col = split.column()
col.label(text=_("Display:"))
col.prop(arm, "show_only_ghost_selected", text=_("Selected Only"))
col.label(text="Display:")
col.prop(arm, "show_only_ghost_selected", text="Selected Only")
class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
@@ -264,7 +263,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "mode", expand=True)
simulation = (itasc.mode == 'SIMULATION')
if simulation:
layout.label(text=_("Reiteration:"))
layout.label(text="Reiteration:")
layout.prop(itasc, "reiteration_method", expand=True)
row = layout.row()
@@ -276,8 +275,8 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "use_auto_step")
row = layout.row()
if itasc.use_auto_step:
row.prop(itasc, "step_min", text=_("Min"))
row.prop(itasc, "step_max", text=_("Max"))
row.prop(itasc, "step_min", text="Min")
row.prop(itasc, "step_max", text="Max")
else:
row.prop(itasc, "step_count")
@@ -287,7 +286,7 @@ class DATA_PT_iksolver_itasc(ArmatureButtonsPanel, Panel):
layout.prop(itasc, "velocity_max")
if itasc.solver == 'DLS':
row = layout.row()
row.prop(itasc, "damping_max", text=_("Damp"), slider=True)
row.prop(itasc, "damping_max", text="Damp", slider=True)
row.prop(itasc, "damping_epsilon", text="Eps", slider=True)
from bl_ui.properties_animviz import (
@@ -315,8 +314,8 @@ class DATA_PT_motion_paths(MotionPathButtonsPanel, Panel):
layout.separator()
split = layout.split()
split.operator("pose.paths_calculate", text=_("Calculate Paths"))
split.operator("pose.paths_clear", text=_("Clear Paths"))
split.operator("pose.paths_calculate", text="Calculate Paths")
split.operator("pose.paths_clear", text="Clear Paths")
class DATA_PT_onion_skinning(OnionSkinButtonsPanel): # , Panel): # inherit from panel when ready