Fix T89360: Eevee transforms geometry when using "High Quality Normals"
Offset missed in rB44d2479dc36f
This commit is contained in:
@@ -991,6 +991,7 @@ const MeshExtract extract_tan_hq = {
|
||||
.data_type = MR_DATA_POLY_NOR | MR_DATA_TAN_LOOP_NOR | MR_DATA_LOOPTRI,
|
||||
.data_size = 0,
|
||||
.use_threading = false,
|
||||
.mesh_buffer_offset = offsetof(MeshBufferCache, vbo.tan),
|
||||
};
|
||||
|
||||
/** \} */
|
||||
|
Reference in New Issue
Block a user