Todo #8511: Lock Transform Channels does not work with Clear Transforms
When transform channels (i.e. LocX, RotY, ScaleZ) are 'locked' in the Transform Properties panel, the Clear Transform Tools (Alt-G/R/S) didn't respect these. Also fixed typo in 3D-View Menu item.
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@@ -1030,18 +1030,31 @@ void clear_object(char mode)
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* - with a mesh in weightpaint mode, it's related armature needs to be cleared
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* - with clearing transform of object being edited at the time
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*/
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if ((G.f & G_WEIGHTPAINT) || ob==OBACT) {
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if ((G.f & G_WEIGHTPAINT) || (ob==OBACT)) {
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clear_armature(ob, mode);
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armature_clear= 1; /* silly system to prevent another dag update, so no action applied */
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}
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}
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else if((G.f & G_WEIGHTPAINT)==0) {
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if(mode=='r') {
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memset(ob->rot, 0, 3*sizeof(float));
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memset(ob->drot, 0, 3*sizeof(float));
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/* only clear transforms of 'normal' (not armature) object if:
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* - not in weightpaint mode or editmode
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* - if that object's transform locks are not enabled (this is done on a per-channel basis)
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*/
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if (mode=='r') {
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/* eulers can only get cleared if they are not protected */
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if ((ob->protectflag & OB_LOCK_ROTX)==0)
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ob->rot[0]= ob->drot[0]= 0.0f;
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if ((ob->protectflag & OB_LOCK_ROTY)==0)
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ob->rot[1]= ob->drot[1]= 0.0f;
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if ((ob->protectflag & OB_LOCK_ROTZ)==0)
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ob->rot[2]= ob->drot[2]= 0.0f;
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/* quats here are not really used anymore anywhere, so it probably doesn't
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* matter to not clear them whether the euler-based rotation is used
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*/
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QuatOne(ob->quat);
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QuatOne(ob->dquat);
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#ifdef WITH_VERSE
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if(ob->vnode) {
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struct VNode *vnode = (VNode*)ob->vnode;
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@@ -1051,9 +1064,14 @@ void clear_object(char mode)
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#endif
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}
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else if(mode=='g') {
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memset(ob->loc, 0, 3*sizeof(float));
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memset(ob->dloc, 0, 3*sizeof(float));
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else if (mode=='g') {
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if ((ob->protectflag & OB_LOCK_LOCX)==0)
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ob->loc[0]= ob->dloc[0]= 0.0f;
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if ((ob->protectflag & OB_LOCK_LOCY)==0)
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ob->loc[1]= ob->dloc[1]= 0.0f;
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if ((ob->protectflag & OB_LOCK_LOCZ)==0)
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ob->loc[2]= ob->dloc[2]= 0.0f;
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#ifdef WITH_VERSE
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if(ob->vnode) {
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struct VNode *vnode = (VNode*)ob->vnode;
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@@ -1063,11 +1081,19 @@ void clear_object(char mode)
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#endif
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}
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else if(mode=='s') {
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memset(ob->dsize, 0, 3*sizeof(float));
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ob->size[0]= 1.0;
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ob->size[1]= 1.0;
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ob->size[2]= 1.0;
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else if (mode=='s') {
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if ((ob->protectflag & OB_LOCK_SCALEX)==0) {
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ob->dsize[0]= 0.0f;
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ob->size[0]= 1.0f;
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}
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if ((ob->protectflag & OB_LOCK_SCALEY)==0) {
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ob->dsize[1]= 0.0f;
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ob->size[1]= 1.0f;
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}
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if ((ob->protectflag & OB_LOCK_SCALEZ)==0) {
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ob->dsize[2]= 0.0f;
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ob->size[2]= 1.0f;
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}
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#ifdef WITH_VERSE
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if(ob->vnode) {
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struct VNode *vnode = (VNode*)ob->vnode;
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