- basic code for fake-polygon support (called FGon in code). Disabled now

- hide flags now save correctly in mesh, to restore after going in/out
  editmode
- after an extrude, faces/edges could have wrong select flags
  (only in vertex select mode)
- new rule for addfacelist(); this now copies edges too, if an example
  is provided. That prevents a lot of awkward code, still testing if it
  goes as desired though...
This commit is contained in:
2004-09-24 12:40:37 +00:00
parent ce12a0173c
commit f59503682d
10 changed files with 322 additions and 50 deletions

View File

@@ -41,6 +41,7 @@
#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
/* ******************* editmesh.c */
extern void free_editvert(EditVert *eve);
extern void free_editedge(EditEdge *eed);
@@ -82,6 +83,7 @@ extern float convex(float *v1, float *v2, float *v3, float *v4);
/* ******************* editmesh_mods.c */
extern EditEdge *findnearestedge(short *dist);
extern void make_fgon(void);
/* ******************* editmesh_tools.c */