- basic code for fake-polygon support (called FGon in code). Disabled now
- hide flags now save correctly in mesh, to restore after going in/out editmode - after an extrude, faces/edges could have wrong select flags (only in vertex select mode) - new rule for addfacelist(); this now copies edges too, if an example is provided. That prevents a lot of awkward code, still testing if it goes as desired though...
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@@ -41,6 +41,7 @@
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#define UVCOPY(t, s) memcpy(t, s, 2 * sizeof(float));
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/* ******************* editmesh.c */
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extern void free_editvert(EditVert *eve);
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extern void free_editedge(EditEdge *eed);
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@@ -82,6 +83,7 @@ extern float convex(float *v1, float *v2, float *v3, float *v4);
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/* ******************* editmesh_mods.c */
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extern EditEdge *findnearestedge(short *dist);
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extern void make_fgon(void);
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/* ******************* editmesh_tools.c */
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