- basic code for fake-polygon support (called FGon in code). Disabled now
- hide flags now save correctly in mesh, to restore after going in/out editmode - after an extrude, faces/edges could have wrong select flags (only in vertex select mode) - new rule for addfacelist(); this now copies edges too, if an example is provided. That prevents a lot of awkward code, still testing if it goes as desired though...
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@@ -704,6 +704,8 @@ short extrudeflag_vert(short flag)
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}
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eve= nextve;
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}
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// since its vertex select mode now, it also deselects higher order
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EM_selectmode_flush();
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return 1;
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}
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