*make type of acceleration structure changeable at runtime
*added some counter code (test/hits) for primitives and raycasts
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@@ -31,10 +31,12 @@
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#ifndef RE_RAYTRACE_H
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#define RE_RAYTRACE_H
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#define RE_RAY_COUNTER
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/* Internals about raycasting structures can be found on intern/raytree.h */
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typedef struct RayObject RayObject;
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typedef struct Isect Isect;
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typedef struct RayCounter RayCounter;
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struct DerivedMesh;
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struct Mesh;
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@@ -80,10 +82,42 @@ struct Isect
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int skip; /* RE_SKIP_CULLFACE */
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float col[4]; /* RGBA for shadow_tra */
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void *userdata;
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#ifdef RE_RAY_COUNTER
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RayCounter *count;
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#endif
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};
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#ifdef RE_RAYCOUNTER
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struct RayCounter
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{
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struct
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{
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unsigned long long test, hit;
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} intersect_rayface, raycast;
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unsigned long long rayshadow_last_hit_optimization;
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};
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void RE_RC_INIT (RayCounter *rc);
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void RE_RC_MERGE(RayCounter *rc, RayCounter *tmp);
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#define RE_RC_COUNT(var) (var)++
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#else
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#define RE_RC_INIT(rc)
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#define RE_RC_MERGE(dest,src)
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#define RE_RC_COUNT(var)
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#endif
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/* ray types */
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#define RE_RAY_SHADOW 0
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#define RE_RAY_MIRROR 1
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