BGE Python API

- More verbose error messages.
- BL_Shader wasnt setting error messages on some errors
- FilterNormal depth attribute was checking for float which is bad because scripts often expect ints assigned to float attributes.
- Added a check to PyVecTo for a tuple rather then always using a generic python sequence. On my system this is over 2x faster with an optmized build.
This commit is contained in:
2009-04-19 21:01:12 +00:00
parent d78eec9319
commit f5fc4ebdd8
30 changed files with 300 additions and 248 deletions

View File

@@ -224,7 +224,7 @@ int SCA_RandomSensor::pyattr_set_seed(void *self_v, const KX_PYATTRIBUTE_DEF *at
{
SCA_RandomSensor* self= static_cast<SCA_RandomSensor*>(self_v);
if (!PyInt_Check(value)) {
PyErr_SetString(PyExc_TypeError, "expected an integer");
PyErr_SetString(PyExc_TypeError, "sensor.seed = int: Random Sensor, expected an integer");
return -1;
}
self->m_basegenerator->SetSeed(PyInt_AsLong(value));