BGE Py API - GameKeys.EventToString() utility function, makes key configuration menu's easier to write.

own error with blenderplayer, wasnt decreffing the GameLogic module, probably didnt matter since python was restarted anyway, but is incorrect.
This commit is contained in:
2008-08-29 03:15:17 +00:00
parent 272132888f
commit f60992daae
3 changed files with 39 additions and 0 deletions

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@@ -1048,9 +1048,38 @@ static char GameKeys_module_documentation[] =
"This modules provides defines for key-codes"
;
static char gPyEventToString_doc[] =
"Take a valid event from the GameKeys module or Keyboard Sensor and return a name"
;
static PyObject* gPyEventToString(PyObject*, PyObject* value)
{
PyObject* mod, *dict, *key, *val, *ret = NULL;
int pos = 0;
mod = PyImport_ImportModule( "GameKeys" );
if (!mod)
return NULL;
dict = PyModule_GetDict(mod);
while (PyDict_Next(dict, &pos, &key, &val)) {
if (PyObject_Compare(value, val)==0) {
ret = key;
break;
}
}
PyErr_Clear(); // incase there was an error clearing
Py_DECREF(mod);
if (!ret) PyErr_SetString(PyExc_ValueError, "expected a valid int keyboard event");
else Py_INCREF(ret);
return ret;
}
static struct PyMethodDef gamekeys_methods[] = {
{"EventToString", (PyCFunction)gPyEventToString, METH_O, gPyEventToString_doc},
{ NULL, (PyCFunction) NULL, 0, NULL }
};