Cleanup: replace C-style casts with functional casts for numeric types

This commit is contained in:
2022-09-25 18:33:28 +10:00
parent c7b247a118
commit f68cfd6bb0
310 changed files with 1541 additions and 1542 deletions

View File

@@ -97,10 +97,10 @@ void GPU_color_mask(bool r, bool g, bool b, bool a)
StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
uint32_t write_mask = state.write_mask;
SET_FLAG_FROM_TEST(write_mask, r, (uint32_t)GPU_WRITE_RED);
SET_FLAG_FROM_TEST(write_mask, g, (uint32_t)GPU_WRITE_GREEN);
SET_FLAG_FROM_TEST(write_mask, b, (uint32_t)GPU_WRITE_BLUE);
SET_FLAG_FROM_TEST(write_mask, a, (uint32_t)GPU_WRITE_ALPHA);
SET_FLAG_FROM_TEST(write_mask, r, uint32_t(GPU_WRITE_RED));
SET_FLAG_FROM_TEST(write_mask, g, uint32_t(GPU_WRITE_GREEN));
SET_FLAG_FROM_TEST(write_mask, b, uint32_t(GPU_WRITE_BLUE));
SET_FLAG_FROM_TEST(write_mask, a, uint32_t(GPU_WRITE_ALPHA));
state.write_mask = write_mask;
}
@@ -109,7 +109,7 @@ void GPU_depth_mask(bool depth)
StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
uint32_t write_mask = state.write_mask;
SET_FLAG_FROM_TEST(write_mask, depth, (uint32_t)GPU_WRITE_DEPTH);
SET_FLAG_FROM_TEST(write_mask, depth, uint32_t(GPU_WRITE_DEPTH));
state.write_mask = write_mask;
}
@@ -133,13 +133,13 @@ void GPU_state_set(eGPUWriteMask write_mask,
{
StateManager *stack = Context::get()->state_manager;
auto &state = stack->state;
state.write_mask = (uint32_t)write_mask;
state.blend = (uint32_t)blend;
state.culling_test = (uint32_t)culling_test;
state.depth_test = (uint32_t)depth_test;
state.stencil_test = (uint32_t)stencil_test;
state.stencil_op = (uint32_t)stencil_op;
state.provoking_vert = (uint32_t)provoking_vert;
state.write_mask = uint32_t(write_mask);
state.blend = uint32_t(blend);
state.culling_test = uint32_t(culling_test);
state.depth_test = uint32_t(depth_test);
state.stencil_test = uint32_t(stencil_test);
state.stencil_op = uint32_t(stencil_op);
state.provoking_vert = uint32_t(provoking_vert);
}
/** \} */
@@ -196,17 +196,17 @@ void GPU_viewport(int x, int y, int width, int height)
void GPU_stencil_reference_set(uint reference)
{
SET_MUTABLE_STATE(stencil_reference, (uint8_t)reference);
SET_MUTABLE_STATE(stencil_reference, uint8_t(reference));
}
void GPU_stencil_write_mask_set(uint write_mask)
{
SET_MUTABLE_STATE(stencil_write_mask, (uint8_t)write_mask);
SET_MUTABLE_STATE(stencil_write_mask, uint8_t(write_mask));
}
void GPU_stencil_compare_mask_set(uint compare_mask)
{
SET_MUTABLE_STATE(stencil_compare_mask, (uint8_t)compare_mask);
SET_MUTABLE_STATE(stencil_compare_mask, uint8_t(compare_mask));
}
/** \} */