OpenGL: refactor UI_draw_roundbox functions
Each function takes a bool (filled vs outline) and a color. We already had multiple ways of passing color in; these are still here. Special variant for anti-aliasing. - took GLenum out of interface - removed UI_RB_ALPHA flag (only one place really used it) - use exact vertex count - removed redundant state changes (BLEND, LINE_SMOOTH)
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@@ -309,16 +309,19 @@ typedef enum {
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* Functions to draw various shapes, taking theme settings into account.
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* Used for code that draws its own UI style elements. */
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void UI_draw_roundbox(float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
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void UI_draw_roundbox_corner_set(int type);
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void UI_draw_roundbox_aa(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
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void UI_draw_roundbox_4fv(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[4]);
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void UI_draw_roundbox_3ubAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const unsigned char col[3], unsigned char alpha);
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void UI_draw_roundbox_3fvAlpha(bool filled, float minx, float miny, float maxx, float maxy, float rad, const float col[3], float alpha);
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void UI_draw_roundbox_shade_x(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, const float col[4]);
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#if 0 /* unused */
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int UI_draw_roundbox_corner_get(void);
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void UI_draw_roundbox_unfilled(float minx, float miny, float maxx, float maxy, float rad, const float color[4]);
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void UI_draw_roundbox_shade_y(bool filled, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]);
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#endif
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void UI_draw_box_shadow(unsigned char alpha, float minx, float miny, float maxx, float maxy);
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void UI_draw_roundbox_gl_mode_3ubAlpha(int mode, float minx, float miny, float maxx, float maxy, float rad, unsigned char col[3], unsigned char alpha);
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void UI_draw_roundbox_gl_mode_3fvAlpha(int mode, float minx, float miny, float maxx, float maxy, float rad, float col[3], float alpha);
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void UI_draw_roundbox_gl_mode(int mode, float minx, float miny, float maxx, float maxy, float rad, float col[4]);
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void UI_draw_roundbox_shade_x(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadetop, float shadedown, const float col[4]);
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void UI_draw_roundbox_shade_y(int mode, float minx, float miny, float maxx, float maxy, float rad, float shadeleft, float shaderight, const float col[4]);
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void UI_draw_text_underline(int pos_x, int pos_y, int len, int height, const float color[4]);
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void UI_draw_safe_areas(
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@@ -855,9 +858,6 @@ enum {
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UI_CNR_ALL = (UI_CNR_TOP_LEFT | UI_CNR_TOP_RIGHT | UI_CNR_BOTTOM_RIGHT | UI_CNR_BOTTOM_LEFT)
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};
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/* not apart of the corner flags but mixed in some functions */
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#define UI_RB_ALPHA (UI_CNR_ALL + 1)
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uiLayout *UI_block_layout(uiBlock *block, int dir, int type, int x, int y, int size, int em, int padding, struct uiStyle *style);
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void UI_block_layout_set_current(uiBlock *block, uiLayout *layout);
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void UI_block_layout_resolve(uiBlock *block, int *x, int *y);
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