Final 'FileBrowser First Stage' merge.
It basically rewrites most of filelist.c, with some more limited changes in other areas of filebrowser. From user perspective, it: * Removes some info in 'long' drawing mode (owner, permissions) - OS-specific data that do not really matter in Blender! * Makes short/long display 'fixed' size (among four choices, like thumbnails mode). * Allows to list several layers of dirtree at once, in a flat way (inside .blend files and/or real directories). * Consequently, adds datablocks types filtering. * Uses way less RAM when listing big directories, especially in thumbnail mode (we are talking of several hundred of MiB spared). * Generates thumbnails way faster. From code perspective, it: * Is ready for asset engine needs (on data structure level in filebrowser's listing). * Simplifies and makes 'generic' file listing much lighter. * Separates file listing in three different aspects: ** 'generic' filelisting (in BLI), which becomes a shallow wrapper around stat struct. ** 'filebrowser drawing' filelisting, which only contains current visible subset of the whole list (sliding window), with extra drawing data (strings for size, date/time, preview, etc.). ** 'asset-ready' filelisting, which is used for operations common to 'basic' filehandling and future asset-related one. * Uses uuid's to handle file selection/state in the browser, instead of using flags in filelisting items. * Uses much lighter BLI_task handling for previews, instead of heavy 'job' system (using the new 'notifier' timer to handle UI refresh, in similar way to jobs). * Moves .blend datablocks preview handling to IMB_thumbnail (necessary to avoid storing all datablock previews at once, and gives better consistency and performances too). Revision: https://developer.blender.org/D1316 Thanks to Campbell & Sergey for the reviews. :)
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		@@ -3343,7 +3343,8 @@ void uiTemplateOperatorSearch(uiLayout *layout)
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#define B_STOPCOMPO     4
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#define B_STOPSEQ       5
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#define B_STOPCLIP      6
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#define B_STOPOTHER     7
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#define B_STOPFILE      7
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#define B_STOPOTHER     8
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static void do_running_jobs(bContext *C, void *UNUSED(arg), int event)
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{
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@@ -3366,6 +3367,9 @@ static void do_running_jobs(bContext *C, void *UNUSED(arg), int event)
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		case B_STOPCLIP:
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			WM_jobs_stop(CTX_wm_manager(C), CTX_wm_area(C), NULL);
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			break;
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		case B_STOPFILE:
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			WM_jobs_stop(CTX_wm_manager(C), CTX_wm_area(C), NULL);
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			break;
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		case B_STOPOTHER:
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			G.is_break = true;
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			break;
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@@ -3396,6 +3400,12 @@ void uiTemplateRunningJobs(uiLayout *layout, bContext *C)
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			owner = sa;
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		handle_event = B_STOPCLIP;
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	}
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	else if (sa->spacetype == SPACE_FILE) {
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		if (WM_jobs_test(wm, sa, WM_JOB_TYPE_FILESEL_READDIR)) {
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			owner = sa;
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		}
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		handle_event = B_STOPFILE;
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	}
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	else {
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		Scene *scene;
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		/* another scene can be rendering too, for example via compositor */
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