BGE: some more cleanup, remove useless ReplicaSetName(), move code to ProcessReplica.
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@@ -199,26 +199,11 @@ void KX_GameObject::SetName(STR_String name)
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m_name = name;
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}; // Set the name of the value
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void KX_GameObject::ReplicaSetName(STR_String name)
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{
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}
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KX_IPhysicsController* KX_GameObject::GetPhysicsController()
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{
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return m_pPhysicsController1;
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}
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KX_GameObject* KX_GameObject::GetParent()
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{
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KX_GameObject* result = NULL;
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