BGE API cleanup: DynamicActuator, ReplaceMeshActuator, TrackToActuator.
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@@ -72,6 +72,7 @@ Documentation for the GameLogic Module.
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- L{SoundActuator<KX_SoundActuator.KX_SoundActuator>}
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- L{TrackToActuator<KX_TrackToActuator.KX_TrackToActuator>}
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- L{VisibilityActuator<KX_VisibilityActuator.KX_VisibilityActuator>}
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- L{DynamicActuator<KX_SCA_DynamicActuator.KX_SCA_DynamicActuator>}
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Most logic brick's methods are accessors for the properties available in the logic buttons.
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Consult the logic bricks documentation for more information on how each logic brick works.
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@@ -156,6 +157,14 @@ Documentation for the GameLogic Module.
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@var KX_RAY_AXIS_NEG_X: See L{KX_RaySensor}
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@var KX_RAY_AXIS_NEG_Y: See L{KX_RaySensor}
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@var KX_RAY_AXIS_NEG_Z: See L{KX_RaySensor}
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@group Dynamic Actuator: KX_DYN_RESTORE_DYNAMICS, KX_DYN_DISABLE_DYNAMICS, KX_DYN_ENABLE_RIGID_BODY, KX_DYN_DISABLE_RIGID_BODY, KX_DYN_SET_MASS
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@var KX_DYN_RESTORE_DYNAMICS: See L{KX_SCA_DynamicActuator}
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@var KX_DYN_DISABLE_DYNAMICS: See L{KX_SCA_DynamicActuator}
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@var KX_DYN_ENABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
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@var KX_DYN_DISABLE_RIGID_BODY: See L{KX_SCA_DynamicActuator}
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@var KX_DYN_SET_MASS: See L{KX_SCA_DynamicActuator}
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"""
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