rename api functions...
- minf, maxf, mini, maxi --> min_ff, max_ff, min_ii, max_ii
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@@ -161,12 +161,12 @@ void uiDrawBoxShade(int mode, float minx, float miny, float maxx, float maxy, fl
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glGetFloatv(GL_CURRENT_COLOR, color);
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/* 'shade' defines strength of shading */
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coltop[0] = minf(1.0f, color[0] + shadetop);
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coltop[1] = minf(1.0f, color[1] + shadetop);
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coltop[2] = minf(1.0f, color[2] + shadetop);
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coldown[0] = maxf(0.0f, color[0] + shadedown);
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coldown[1] = maxf(0.0f, color[1] + shadedown);
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coldown[2] = maxf(0.0f, color[2] + shadedown);
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coltop[0] = min_ff(1.0f, color[0] + shadetop);
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coltop[1] = min_ff(1.0f, color[1] + shadetop);
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coltop[2] = min_ff(1.0f, color[2] + shadetop);
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coldown[0] = max_ff(0.0f, color[0] + shadedown);
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coldown[1] = max_ff(0.0f, color[1] + shadedown);
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coldown[2] = max_ff(0.0f, color[2] + shadedown);
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glShadeModel(GL_SMOOTH);
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glBegin(mode);
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@@ -270,12 +270,12 @@ void uiDrawBoxVerticalShade(int mode, float minx, float miny, float maxx, float
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glGetFloatv(GL_CURRENT_COLOR, color);
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/* 'shade' defines strength of shading */
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colLeft[0] = minf(1.0f, color[0] + shadeLeft);
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colLeft[1] = minf(1.0f, color[1] + shadeLeft);
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colLeft[2] = minf(1.0f, color[2] + shadeLeft);
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colRight[0] = maxf(0.0f, color[0] + shadeRight);
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colRight[1] = maxf(0.0f, color[1] + shadeRight);
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colRight[2] = maxf(0.0f, color[2] + shadeRight);
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colLeft[0] = min_ff(1.0f, color[0] + shadeLeft);
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colLeft[1] = min_ff(1.0f, color[1] + shadeLeft);
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colLeft[2] = min_ff(1.0f, color[2] + shadeLeft);
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colRight[0] = max_ff(0.0f, color[0] + shadeRight);
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colRight[1] = max_ff(0.0f, color[1] + shadeRight);
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colRight[2] = max_ff(0.0f, color[2] + shadeRight);
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glShadeModel(GL_SMOOTH);
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glBegin(mode);
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