=== Transform ===
Modified version of patch #5281 by Joshua Leung. It's a two part patch: Add a Roll button in the transform properties floating panel with bones selected in edit mode Add a Roll transform (Ctrl-R) that can be used to modify the roll of selected bones in edit mode The transformation modifies the roll of all selected bones incrementally (like a rotation does to the bones' rotation) [that is the part that differs from the patch. The patch would set the same roll value to all bones] Also, this commit includes some shuffling around of the functions, to keep the previously logical order. :)
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@@ -196,7 +196,7 @@ void snapGrid(TransInfo *t, float *val) {
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int invert;
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GearsType action;
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if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL)
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if(t->mode==TFM_ROTATION || t->mode==TFM_WARP || t->mode==TFM_TILT || t->mode==TFM_TRACKBALL || t->mode==TFM_BONE_ROLL)
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invert = U.flag & USER_AUTOROTGRID;
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else if(t->mode==TFM_RESIZE || t->mode==TFM_SHEAR || t->mode==TFM_BONESIZE || t->mode==TFM_SHRINKFATTEN || t->mode==TFM_CURVE_SHRINKFATTEN)
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invert = U.flag & USER_AUTOSIZEGRID;
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