Cleanup: Move BKE_node.h to C++
See: blender/blender#103343 Changes: 1. Added `BKE_node.hh` file. New file includes old one. 2. Functions moved to new file. Redundant `(void)`, `struct` are removed. 3. All cpp includes replaced from `.h` on `.hh`. 4. Everything in `BKE_node.hh` is on `blender::bke` namespace. 5. All implementation functions moved in namespace. 6. Function names (`BKE_node_*`) changed to `blender::bke::node_*`. 7. `eNodeSizePreset` now is a class, with renamed items. Pull Request: blender/blender#107790
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@@ -20,7 +20,7 @@ static bool fn_node_poll_default(const bNodeType * /*ntype*/,
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void fn_node_type_base(bNodeType *ntype, int type, const char *name, short nclass)
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{
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node_type_base(ntype, type, name, nclass);
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blender::bke::node_type_base(ntype, type, name, nclass);
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ntype->poll = fn_node_poll_default;
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ntype->insert_link = node_insert_link_default;
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ntype->gather_link_search_ops = blender::nodes::search_link_ops_for_basic_node;
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