option to use curve point weights to influence particle effectors.

This commit is contained in:
2010-04-21 11:59:47 +00:00
parent 6a5c036304
commit f7717b2e80
19 changed files with 62 additions and 27 deletions

View File

@@ -1760,7 +1760,7 @@ static void ob_parcurve(Scene *scene, Object *ob, Object *par, float mat[][4])
/* vec: 4 items! */
if( where_on_path(par, ctime, vec, dir, NULL, &radius) ) {
if( where_on_path(par, ctime, vec, dir, NULL, &radius, NULL) ) {
if(cu->flag & CU_FOLLOW) {
vec_to_quat( quat,dir, ob->trackflag, ob->upflag);