style cleanup
This commit is contained in:
@@ -1329,32 +1329,32 @@ typedef struct Scene {
|
||||
#define TESTBASE(v3d, base) ( \
|
||||
((base)->flag & SELECT) && \
|
||||
((base)->lay & v3d->lay) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
|
||||
#define TESTBASELIB(v3d, base) ( \
|
||||
((base)->flag & SELECT) && \
|
||||
((base)->lay & v3d->lay) && \
|
||||
((base)->object->id.lib==NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
|
||||
((base)->object->id.lib == NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
|
||||
#define TESTBASELIB_BGMODE(v3d, scene, base) ( \
|
||||
((base)->flag & SELECT) && \
|
||||
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
|
||||
((base)->object->id.lib==NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW)==0) )
|
||||
((base)->object->id.lib == NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
|
||||
#define BASE_EDITABLE_BGMODE(v3d, scene, base) ( \
|
||||
((base)->lay & (v3d ? v3d->lay : scene->lay)) && \
|
||||
((base)->object->id.lib==NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW)==0))
|
||||
((base)->object->id.lib == NULL) && \
|
||||
(((base)->object->restrictflag & OB_RESTRICT_VIEW) == 0))
|
||||
#define BASE_SELECTABLE(v3d, base) ( \
|
||||
(base->lay & v3d->lay) && \
|
||||
(base->object->restrictflag & (OB_RESTRICT_SELECT|OB_RESTRICT_VIEW))==0 )
|
||||
(base->object->restrictflag & (OB_RESTRICT_SELECT | OB_RESTRICT_VIEW)) == 0)
|
||||
#define BASE_VISIBLE(v3d, base) ( \
|
||||
(base->lay & v3d->lay) && \
|
||||
(base->object->restrictflag & OB_RESTRICT_VIEW)==0 )
|
||||
(base->object->restrictflag & OB_RESTRICT_VIEW) == 0)
|
||||
|
||||
#define FIRSTBASE scene->base.first
|
||||
#define LASTBASE scene->base.last
|
||||
#define BASACT (scene->basact)
|
||||
#define OBACT (BASACT? BASACT->object: NULL)
|
||||
#define OBACT (BASACT ? BASACT->object: NULL)
|
||||
|
||||
#define V3D_CAMERA_LOCAL(v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : NULL)
|
||||
#define V3D_CAMERA_SCENE(scene, v3d) ((!(v3d)->scenelock && (v3d)->camera) ? (v3d)->camera : (scene)->camera)
|
||||
@@ -1600,4 +1600,4 @@ typedef enum SculptFlags {
|
||||
}
|
||||
#endif
|
||||
|
||||
#endif
|
||||
#endif /* __DNA_SCENE_TYPES_H__ */
|
||||
|
||||
Reference in New Issue
Block a user