Interface / Template Lists:
* Reduce the space of more lists, should be all in bl_ui/
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@@ -121,9 +121,9 @@ class DATA_PT_bone_groups(ArmatureButtonsPanel, Panel):
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row = layout.row()
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rows = 2
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rows = 1
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if group:
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rows = 5
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rows = 4
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row.template_list("UI_UL_list", "bone_groups", pose, "bone_groups", pose.bone_groups, "active_index", rows=rows)
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col = row.column(align=True)
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@@ -184,7 +184,7 @@ class DATA_PT_pose_library(ArmatureButtonsPanel, Panel):
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# list of poses in pose library
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row = layout.row()
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row.template_list("UI_UL_list", "pose_markers", poselib, "pose_markers",
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poselib.pose_markers, "active_index", rows=5)
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poselib.pose_markers, "active_index", rows=3)
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# column of operators for active pose
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# - goes beside list
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@@ -193,7 +193,7 @@ class DATA_PT_vertex_groups(MeshButtonsPanel, Panel):
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rows = 1
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if group:
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rows = 5
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rows = 4
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row = layout.row()
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row.template_list("MESH_UL_vgroups", "", ob, "vertex_groups", ob.vertex_groups, "active_index", rows=rows)
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@@ -252,7 +252,7 @@ class DATA_PT_shape_keys(MeshButtonsPanel, Panel):
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rows = 1
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if kb:
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rows = 5
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rows = 4
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row.template_list("MESH_UL_shape_keys", "", key, "key_blocks", ob, "active_shape_key_index", rows=rows)
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col = row.column()
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@@ -193,7 +193,7 @@ class RENDERLAYER_PT_freestyle_lineset(RenderLayerFreestyleEditorButtonsPanel, P
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layout.active = rl.use_freestyle
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row = layout.row()
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rows = 5 if lineset else 2
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rows = 4 if lineset else 1
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row.template_list("RENDERLAYER_UL_linesets", "", freestyle, "linesets", freestyle.linesets, "active_index", rows=rows)
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sub = row.column(align=True)
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@@ -82,7 +82,7 @@ class MASK_PT_layers:
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mask = sc.mask
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active_layer = mask.layers.active
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rows = 5 if active_layer else 2
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rows = 4 if active_layer else 1
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row = layout.row()
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row.template_list("MASK_UL_layers", "", mask, "layers",
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@@ -124,7 +124,7 @@ class MATERIAL_PT_context_material(MaterialButtonsPanel, Panel):
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if ob:
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row = layout.row()
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row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=2)
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row.template_list("MATERIAL_UL_matslots", "", ob, "material_slots", ob, "active_material_index", rows=1)
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col = row.column(align=True)
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col.operator("object.material_slot_add", icon='ZOOMIN', text="")
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@@ -642,7 +642,7 @@ class PARTICLE_PT_physics(ParticleButtonsPanel, Panel):
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layout.label(text="Fluid interaction:")
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row = layout.row()
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row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index")
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row.template_list("UI_UL_list", "particle_targets", psys, "targets", psys, "active_particle_target_index", rows=4)
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col = row.column()
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sub = col.row()
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@@ -730,7 +730,7 @@ class PARTICLE_PT_boidbrain(ParticleButtonsPanel, Panel):
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row.label(text="")
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row = layout.row()
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row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index")
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row.template_list("UI_UL_list", "particle_boids_rules", state, "rules", state, "active_boid_rule_index", rows=4)
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col = row.column()
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sub = col.row()
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@@ -107,7 +107,7 @@ def point_cache_ui(self, context, cache, enabled, cachetype):
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if not cachetype == 'RIGID_BODY':
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row = layout.row()
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row.template_list("UI_UL_list", "point_caches", cache, "point_caches",
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cache.point_caches, "active_index", rows=2)
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cache.point_caches, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("ptcache.add", icon='ZOOMIN', text="")
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col.operator("ptcache.remove", icon='ZOOMOUT', text="")
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@@ -80,7 +80,7 @@ class PHYSICS_PT_dynamic_paint(PhysicButtonsPanel, Panel):
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row = layout.row()
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row.template_list("PHYSICS_UL_dynapaint_surfaces", "", canvas, "canvas_surfaces",
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canvas.canvas_surfaces, "active_index", rows=2)
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canvas.canvas_surfaces, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("dpaint.surface_slot_add", icon='ZOOMIN', text="")
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@@ -94,7 +94,7 @@ class SCENE_PT_keying_sets(SceneButtonsPanel, Panel):
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row = layout.row()
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col = row.column()
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col.template_list("UI_UL_list", "keying_sets", scene, "keying_sets", scene.keying_sets, "active_index", rows=2)
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col.template_list("UI_UL_list", "keying_sets", scene, "keying_sets", scene.keying_sets, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("anim.keying_set_add", icon='ZOOMIN', text="")
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@@ -138,7 +138,7 @@ class SCENE_PT_keying_set_paths(SceneButtonsPanel, Panel):
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row = layout.row()
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col = row.column()
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col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=2)
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col.template_list("SCENE_UL_keying_set_paths", "", ks, "paths", ks.paths, "active_index", rows=1)
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col = row.column(align=True)
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col.operator("anim.keying_set_path_add", icon='ZOOMIN', text="")
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@@ -507,7 +507,7 @@ class CLIP_PT_objects(CLIP_PT_clip_view_panel, Panel):
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row = layout.row()
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row.template_list("CLIP_UL_tracking_objects", "", tracking, "objects",
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tracking, "active_object_index", rows=3)
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tracking, "active_object_index", rows=1)
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sub = row.column(align=True)
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@@ -783,7 +783,7 @@ class CLIP_PT_stabilization(CLIP_PT_reconstruction_panel, Panel):
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row = layout.row()
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row.template_list("UI_UL_list", "stabilization_tracks", stab, "tracks",
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stab, "active_track_index", rows=3)
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stab, "active_track_index", rows=2)
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sub = row.column(align=True)
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