Cleanup: Get rid of G.main in BKE_material.
Note that in some cases, this only moves the G.main case to somne other places - in particular, RNA getters/setters are becoming annoying here...
This commit is contained in:
@@ -667,7 +667,7 @@ static void assign_materials(Main *bmain, Object *ob, const std::map<std::string
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int matcount = 0;
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for (; it != mat_index_map.end(); ++it, ++matcount) {
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if (!BKE_object_material_slot_add(ob)) {
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if (!BKE_object_material_slot_add(bmain, ob)) {
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can_assign = false;
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break;
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}
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@@ -696,7 +696,7 @@ static void assign_materials(Main *bmain, Object *ob, const std::map<std::string
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assigned_mat = mat_iter->second;
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}
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assign_material(ob, assigned_mat, it->second, BKE_MAT_ASSIGN_OBDATA);
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assign_material(bmain, ob, assigned_mat, it->second, BKE_MAT_ASSIGN_OBDATA);
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}
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}
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}
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@@ -47,7 +47,7 @@ struct Scene;
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void init_def_material(void);
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void BKE_material_free(struct Material *ma);
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void BKE_material_free_ex(struct Material *ma, bool do_id_user);
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void test_object_materials(struct Object *ob, struct ID *id);
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void test_object_materials(struct Main *bmain, struct Object *ob, struct ID *id);
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void test_all_objects_materials(struct Main *bmain, struct ID *id);
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void BKE_material_resize_object(struct Main *bmain, struct Object *ob, const short totcol, bool do_id_user);
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void BKE_material_init(struct Material *ma);
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@@ -79,13 +79,13 @@ enum {
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};
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struct Material *give_current_material(struct Object *ob, short act);
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void assign_material_id(struct ID *id, struct Material *ma, short act);
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void assign_material(struct Object *ob, struct Material *ma, short act, int assign_type);
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void assign_matarar(struct Object *ob, struct Material ***matar, short totcol);
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void assign_material_id(struct Main *bmain, struct ID *id, struct Material *ma, short act);
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void assign_material(struct Main *bmain, struct Object *ob, struct Material *ma, short act, int assign_type);
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void assign_matarar(struct Main *bmain, struct Object *ob, struct Material ***matar, short totcol);
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short BKE_object_material_slot_find_index(struct Object *ob, struct Material *ma);
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bool BKE_object_material_slot_add(struct Object *ob);
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bool BKE_object_material_slot_remove(struct Object *ob);
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bool BKE_object_material_slot_add(struct Main *bmain, struct Object *ob);
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bool BKE_object_material_slot_remove(struct Main *bmain, struct Object *ob);
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void BKE_texpaint_slot_refresh_cache(struct Scene *scene, struct Material *ma);
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void BKE_texpaint_slots_refresh_object(struct Scene *scene, struct Object *ob);
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@@ -97,7 +97,7 @@ struct Material *BKE_material_pop_id(struct Main *bmain, struct ID *id, int inde
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void BKE_material_clear_id(struct Main *bmain, struct ID *id, bool update_data);
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/* rendering */
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void init_render_material(struct Material *, int, float *);
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void init_render_material(struct Main *bmain, struct Material *, int, float *);
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void init_render_materials(struct Main *, int r_mode, float *amd, bool do_default_material);
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void end_render_material(struct Material *);
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void end_render_materials(struct Main *);
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@@ -112,8 +112,8 @@ void material_drivers_update(struct Scene *scene, struct Material *mat, float ct
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/* copy/paste */
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void clear_matcopybuf(void);
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void free_matcopybuf(void);
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void copy_matcopybuf(struct Material *ma);
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void paste_matcopybuf(struct Material *ma);
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void copy_matcopybuf(struct Main *bmain, struct Material *ma);
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void paste_matcopybuf(struct Main *bmain, struct Material *ma);
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/* handle backward compatibility for tface/materials called from doversion */
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int do_version_tface(struct Main *main);
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@@ -99,7 +99,7 @@ float (*BKE_mesh_orco_verts_get(struct Object *ob))[3];
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void BKE_mesh_orco_verts_transform(struct Mesh *me, float (*orco)[3], int totvert, int invert);
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int test_index_face(struct MFace *mface, struct CustomData *mfdata, int mfindex, int nr);
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struct Mesh *BKE_mesh_from_object(struct Object *ob);
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void BKE_mesh_assign_object(struct Object *ob, struct Mesh *me);
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void BKE_mesh_assign_object(struct Main *bmain, struct Object *ob, struct Mesh *me);
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void BKE_mesh_material_index_remove(struct Mesh *me, short index);
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void BKE_mesh_material_index_clear(struct Mesh *me);
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void BKE_mesh_material_remap(struct Mesh *me, const unsigned int *remap, unsigned int remap_len);
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@@ -382,7 +382,7 @@ static void libblock_remap_data_postprocess_group_scene_unlink(Main *UNUSED(bmai
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}
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}
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static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), Object *ob, ID *new_id)
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static void libblock_remap_data_postprocess_obdata_relink(Main *bmain, Object *ob, ID *new_id)
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{
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if (ob->data == new_id) {
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switch (GS(new_id->name)) {
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@@ -396,7 +396,7 @@ static void libblock_remap_data_postprocess_obdata_relink(Main *UNUSED(bmain), O
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break;
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}
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test_object_modifiers(ob);
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test_object_materials(ob, new_id);
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test_object_materials(bmain, ob, new_id);
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}
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}
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@@ -501,7 +501,7 @@ Material *BKE_material_pop_id(Main *bmain, ID *id, int index_i, bool update_data
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(*totcol)--;
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*matar = MEM_reallocN(*matar, sizeof(void *) * (*totcol));
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test_all_objects_materials(G.main, id);
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test_all_objects_materials(bmain, id);
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}
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if (update_data) {
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@@ -634,7 +634,7 @@ void BKE_material_resize_object(Main *bmain, Object *ob, const short totcol, boo
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DAG_relations_tag_update(bmain);
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}
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void test_object_materials(Object *ob, ID *id)
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void test_object_materials(Main *bmain, Object *ob, ID *id)
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{
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/* make the ob mat-array same size as 'ob->data' mat-array */
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const short *totcol;
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@@ -643,7 +643,7 @@ void test_object_materials(Object *ob, ID *id)
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return;
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}
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BKE_material_resize_object(G.main, ob, *totcol, false);
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BKE_material_resize_object(bmain, ob, *totcol, false);
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}
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void test_all_objects_materials(Main *bmain, ID *id)
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@@ -665,7 +665,7 @@ void test_all_objects_materials(Main *bmain, ID *id)
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BKE_main_unlock(bmain);
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}
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void assign_material_id(ID *id, Material *ma, short act)
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void assign_material_id(Main *bmain, ID *id, Material *ma, short act)
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{
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Material *mao, **matar, ***matarar;
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short *totcolp;
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@@ -709,10 +709,10 @@ void assign_material_id(ID *id, Material *ma, short act)
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if (ma)
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id_us_plus(&ma->id);
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test_all_objects_materials(G.main, id);
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test_all_objects_materials(bmain, id);
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}
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void assign_material(Object *ob, Material *ma, short act, int assign_type)
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void assign_material(Main *bmain, Object *ob, Material *ma, short act, int assign_type)
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{
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Material *mao, **matar, ***matarar;
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short *totcolp;
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@@ -784,14 +784,14 @@ void assign_material(Object *ob, Material *ma, short act, int assign_type)
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if (mao)
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id_us_min(&mao->id);
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ob->mat[act - 1] = ma;
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test_object_materials(ob, ob->data);
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test_object_materials(bmain, ob, ob->data);
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}
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else { /* in data */
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mao = (*matarar)[act - 1];
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if (mao)
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id_us_min(&mao->id);
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(*matarar)[act - 1] = ma;
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test_all_objects_materials(G.main, ob->data); /* Data may be used by several objects... */
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test_all_objects_materials(bmain, ob->data); /* Data may be used by several objects... */
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}
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if (ma)
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@@ -884,20 +884,20 @@ void BKE_material_remap_object_calc(
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/* XXX - this calls many more update calls per object then are needed, could be optimized */
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void assign_matarar(struct Object *ob, struct Material ***matar, short totcol)
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void assign_matarar(Main *bmain, struct Object *ob, struct Material ***matar, short totcol)
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{
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int actcol_orig = ob->actcol;
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short i;
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while ((ob->totcol > totcol) &&
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BKE_object_material_slot_remove(ob))
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BKE_object_material_slot_remove(bmain, ob))
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{
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/* pass */
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}
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/* now we have the right number of slots */
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for (i = 0; i < totcol; i++)
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assign_material(ob, (*matar)[i], i + 1, BKE_MAT_ASSIGN_USERPREF);
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assign_material(bmain, ob, (*matar)[i], i + 1, BKE_MAT_ASSIGN_USERPREF);
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if (actcol_orig > ob->totcol)
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actcol_orig = ob->totcol;
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@@ -926,17 +926,17 @@ short BKE_object_material_slot_find_index(Object *ob, Material *ma)
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return 0;
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}
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bool BKE_object_material_slot_add(Object *ob)
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bool BKE_object_material_slot_add(Main *bmain, Object *ob)
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{
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if (ob == NULL) return false;
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if (ob->totcol >= MAXMAT) return false;
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assign_material(ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
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assign_material(bmain, ob, NULL, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
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ob->actcol = ob->totcol;
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return true;
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}
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static void do_init_render_material(Material *ma, int r_mode, float *amb)
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static void do_init_render_material(Main *bmain, Material *ma, int r_mode, float *amb)
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{
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MTex *mtex;
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int a, needuv = 0, needtang = 0;
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@@ -995,7 +995,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
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if ((ma->shade_flag & MA_GROUP_LOCAL) && ma->id.lib && ma->group && ma->group->id.lib) {
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Group *group;
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for (group = G.main->group.first; group; group = group->id.next) {
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for (group = bmain->group.first; group; group = group->id.next) {
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if (!ID_IS_LINKED(group) && STREQ(group->id.name, ma->group->id.name)) {
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ma->group = group;
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}
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@@ -1003,7 +1003,7 @@ static void do_init_render_material(Material *ma, int r_mode, float *amb)
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}
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}
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static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
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static void init_render_nodetree(Main *bmain, bNodeTree *ntree, Material *basemat, int r_mode, float *amb)
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{
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bNode *node;
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@@ -1014,7 +1014,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
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if (GS(node->id->name) == ID_MA) {
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Material *ma = (Material *)node->id;
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if (ma != basemat) {
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do_init_render_material(ma, r_mode, amb);
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do_init_render_material(bmain, ma, r_mode, amb);
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basemat->texco |= ma->texco;
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}
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@@ -1028,7 +1028,7 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
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basemat->mode_l |= MA_STR_SURFDIFF;
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}
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else if (node->type == NODE_GROUP)
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init_render_nodetree((bNodeTree *)node->id, basemat, r_mode, amb);
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init_render_nodetree(bmain, (bNodeTree *)node->id, basemat, r_mode, amb);
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}
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else if (node->typeinfo->type == SH_NODE_NORMAL_MAP) {
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basemat->mode2_l |= MA_TANGENT_CONCRETE;
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@@ -1048,10 +1048,10 @@ static void init_render_nodetree(bNodeTree *ntree, Material *basemat, int r_mode
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}
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}
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void init_render_material(Material *mat, int r_mode, float *amb)
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void init_render_material(Main *bmain, Material *mat, int r_mode, float *amb)
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{
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do_init_render_material(mat, r_mode, amb);
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do_init_render_material(bmain, mat, r_mode, amb);
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if (mat->nodetree && mat->use_nodes) {
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/* mode_l will take the pipeline options from the main material, and the or-ed
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@@ -1060,7 +1060,7 @@ void init_render_material(Material *mat, int r_mode, float *amb)
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mat->mode_l = (mat->mode & MA_MODE_PIPELINE) | MA_SHLESS;
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mat->mode2_l = mat->mode2 & MA_MODE2_PIPELINE;
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mat->nmap_tangent_names_count = 0;
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init_render_nodetree(mat->nodetree, mat, r_mode, amb);
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init_render_nodetree(bmain, mat->nodetree, mat, r_mode, amb);
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if (!mat->nodetree->execdata)
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mat->nodetree->execdata = ntreeShaderBeginExecTree(mat->nodetree);
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@@ -1093,11 +1093,11 @@ void init_render_materials(Main *bmain, int r_mode, float *amb, bool do_default_
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/* is_used flag comes back in convertblender.c */
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ma->flag &= ~MA_IS_USED;
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if (ma->id.us)
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init_render_material(ma, r_mode, amb);
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init_render_material(bmain, ma, r_mode, amb);
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}
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if (do_default_material) {
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init_render_material(&defmaterial, r_mode, amb);
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init_render_material(bmain, &defmaterial, r_mode, amb);
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}
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}
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@@ -1208,7 +1208,7 @@ void material_drivers_update(Scene *scene, Material *ma, float ctime)
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ma->id.tag &= ~LIB_TAG_DOIT;
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}
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bool BKE_object_material_slot_remove(Object *ob)
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bool BKE_object_material_slot_remove(Main *bmain, Object *ob)
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{
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Material *mao, ***matarar;
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short *totcolp;
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@@ -1259,7 +1259,7 @@ bool BKE_object_material_slot_remove(Object *ob)
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actcol = ob->actcol;
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for (Object *obt = G.main->object.first; obt; obt = obt->id.next) {
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for (Object *obt = bmain->object.first; obt; obt = obt->id.next) {
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if (obt->data == ob->data) {
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/* Can happen when object material lists are used, see: T52953 */
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if (actcol > obt->totcol) {
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@@ -1709,7 +1709,7 @@ void free_matcopybuf(void)
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matcopied = 0;
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}
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void copy_matcopybuf(Material *ma)
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void copy_matcopybuf(Main *bmain, Material *ma)
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{
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int a;
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MTex *mtex;
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@@ -1727,13 +1727,13 @@ void copy_matcopybuf(Material *ma)
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matcopybuf.mtex[a] = MEM_dupallocN(mtex);
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}
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}
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matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, G.main, false);
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matcopybuf.nodetree = ntreeCopyTree_ex(ma->nodetree, bmain, false);
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matcopybuf.preview = NULL;
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BLI_listbase_clear(&matcopybuf.gpumaterial);
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matcopied = 1;
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}
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void paste_matcopybuf(Material *ma)
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void paste_matcopybuf(Main *bmain, Material *ma)
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{
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int a;
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MTex *mtex;
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@@ -1772,7 +1772,7 @@ void paste_matcopybuf(Material *ma)
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ma->mtex[a] = MEM_dupallocN(mtex);
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if (mtex->tex) {
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/* first check this is in main (we may have loaded another file) [#35500] */
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if (BLI_findindex(&G.main->tex, mtex->tex) != -1) {
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if (BLI_findindex(&bmain->tex, mtex->tex) != -1) {
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id_us_plus((ID *)mtex->tex);
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}
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else {
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@@ -1782,7 +1782,7 @@ void paste_matcopybuf(Material *ma)
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}
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}
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ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, G.main, false);
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ma->nodetree = ntreeCopyTree_ex(matcopybuf.nodetree, bmain, false);
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}
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@@ -1921,9 +1921,9 @@ static short mesh_getmaterialnumber(Mesh *me, Material *ma)
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}
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/* append material */
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static short mesh_addmaterial(Mesh *me, Material *ma)
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static short mesh_addmaterial(Main *bmain, Mesh *me, Material *ma)
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{
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BKE_material_append_id(G.main, &me->id, NULL);
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BKE_material_append_id(bmain, &me->id, NULL);
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me->mat[me->totcol - 1] = ma;
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id_us_plus(&ma->id);
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@@ -1943,7 +1943,7 @@ static void set_facetexture_flags(Material *ma, Image *image)
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}
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/* returns material number */
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static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
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static short convert_tfacenomaterial(Main *bmain, Mesh *me, MTFace *tf, int flag)
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{
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Material *ma;
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char idname[MAX_ID_NAME];
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@@ -1952,21 +1952,21 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
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/* new material, the name uses the flag*/
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BLI_snprintf(idname, sizeof(idname), "MAMaterial.TF.%0*d", integer_getdigits(flag), flag);
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if ((ma = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
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if ((ma = BLI_findstring(&bmain->mat, idname + 2, offsetof(ID, name) + 2))) {
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mat_nr = mesh_getmaterialnumber(me, ma);
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/* assign the material to the mesh */
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if (mat_nr == -1) mat_nr = mesh_addmaterial(me, ma);
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if (mat_nr == -1) mat_nr = mesh_addmaterial(bmain, me, ma);
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/* if needed set "Face Textures [Alpha]" Material options */
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set_facetexture_flags(ma, tf->tpage);
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}
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/* create a new material */
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else {
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||||
ma = BKE_material_add(main, idname + 2);
|
||||
ma = BKE_material_add(bmain, idname + 2);
|
||||
|
||||
if (ma) {
|
||||
printf("TexFace Convert: Material \"%s\" created.\n", idname + 2);
|
||||
mat_nr = mesh_addmaterial(me, ma);
|
||||
mat_nr = mesh_addmaterial(bmain, me, ma);
|
||||
|
||||
/* if needed set "Face Textures [Alpha]" Material options */
|
||||
set_facetexture_flags(ma, tf->tpage);
|
||||
@@ -1989,7 +1989,7 @@ static short convert_tfacenomaterial(Main *main, Mesh *me, MTFace *tf, int flag)
|
||||
}
|
||||
|
||||
/* Function to fully convert materials */
|
||||
static void convert_tfacematerial(Main *main, Material *ma)
|
||||
static void convert_tfacematerial(Main *bmain, Material *ma)
|
||||
{
|
||||
Mesh *me;
|
||||
Material *mat_new;
|
||||
@@ -2001,7 +2001,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
|
||||
CustomDataLayer *cdl;
|
||||
char idname[MAX_ID_NAME];
|
||||
|
||||
for (me = main->mesh.first; me; me = me->id.next) {
|
||||
for (me = bmain->mesh.first; me; me = me->id.next) {
|
||||
/* check if this mesh uses this material */
|
||||
for (a = 0; a < me->totcol; a++)
|
||||
if (me->mat[a] == ma) break;
|
||||
@@ -2025,21 +2025,21 @@ static void convert_tfacematerial(Main *main, Material *ma)
|
||||
/* the name of the new material */
|
||||
calculate_tface_materialname(ma->id.name, (char *)&idname, flag);
|
||||
|
||||
if ((mat_new = BLI_findstring(&main->mat, idname + 2, offsetof(ID, name) + 2))) {
|
||||
if ((mat_new = BLI_findstring(&bmain->mat, idname + 2, offsetof(ID, name) + 2))) {
|
||||
/* material already existent, see if the mesh has it */
|
||||
mat_nr = mesh_getmaterialnumber(me, mat_new);
|
||||
/* material is not in the mesh, add it */
|
||||
if (mat_nr == -1) mat_nr = mesh_addmaterial(me, mat_new);
|
||||
if (mat_nr == -1) mat_nr = mesh_addmaterial(bmain, me, mat_new);
|
||||
}
|
||||
/* create a new material */
|
||||
else {
|
||||
mat_new = BKE_material_copy(main, ma);
|
||||
mat_new = BKE_material_copy(bmain, ma);
|
||||
if (mat_new) {
|
||||
/* rename the material*/
|
||||
BLI_strncpy(mat_new->id.name, idname, sizeof(mat_new->id.name));
|
||||
id_us_min((ID *)mat_new);
|
||||
|
||||
mat_nr = mesh_addmaterial(me, mat_new);
|
||||
mat_nr = mesh_addmaterial(bmain, me, mat_new);
|
||||
decode_tfaceflag(mat_new, flag, 1);
|
||||
}
|
||||
else {
|
||||
@@ -2062,7 +2062,7 @@ static void convert_tfacematerial(Main *main, Material *ma)
|
||||
/* remove material from mesh */
|
||||
for (a = 0; a < me->totcol; ) {
|
||||
if (me->mat[a] == ma) {
|
||||
BKE_material_pop_id(main, &me->id, a, true);
|
||||
BKE_material_pop_id(bmain, &me->id, a, true);
|
||||
}
|
||||
else {
|
||||
a++;
|
||||
|
@@ -880,7 +880,7 @@ Mesh *BKE_mesh_from_object(Object *ob)
|
||||
else return NULL;
|
||||
}
|
||||
|
||||
void BKE_mesh_assign_object(Object *ob, Mesh *me)
|
||||
void BKE_mesh_assign_object(Main *bmain, Object *ob, Mesh *me)
|
||||
{
|
||||
Mesh *old = NULL;
|
||||
|
||||
@@ -896,7 +896,7 @@ void BKE_mesh_assign_object(Object *ob, Mesh *me)
|
||||
id_us_plus((ID *)me);
|
||||
}
|
||||
|
||||
test_object_materials(ob, (ID *)me);
|
||||
test_object_materials(bmain, ob, (ID *)me);
|
||||
|
||||
test_object_modifiers(ob);
|
||||
}
|
||||
|
@@ -1077,7 +1077,7 @@ MTFace *MeshImporter::assign_material_to_geom(COLLADAFW::MaterialBinding cmateri
|
||||
// Attention! This temporaly assigns material to object on purpose!
|
||||
// See note above.
|
||||
ob->actcol=0;
|
||||
assign_material(ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
|
||||
assign_material(G.main, ob, ma, mat_index + 1, BKE_MAT_ASSIGN_OBJECT);
|
||||
|
||||
COLLADAFW::TextureCoordinateBindingArray& tex_array =
|
||||
cmaterial.getTextureCoordinateBindingArray();
|
||||
@@ -1172,7 +1172,7 @@ Object *MeshImporter::create_mesh_object(COLLADAFW::Node *node, COLLADAFW::Insta
|
||||
Mesh *old_mesh = (Mesh *)ob->data;
|
||||
Mesh *new_mesh = uid_mesh_map[*geom_uid];
|
||||
|
||||
BKE_mesh_assign_object(ob, new_mesh);
|
||||
BKE_mesh_assign_object(G.main, ob, new_mesh);
|
||||
BKE_mesh_calc_normals(new_mesh);
|
||||
|
||||
id_us_plus(&old_mesh->id); /* Because BKE_mesh_assign_object would have already decreased it... */
|
||||
|
@@ -3207,7 +3207,7 @@ static Base *mesh_separate_tagged(Main *bmain, Scene *scene, Base *base_old, BMe
|
||||
|
||||
base_new = ED_object_add_duplicate(bmain, scene, base_old, USER_DUP_MESH);
|
||||
/* DAG_relations_tag_update(bmain); */ /* normally would call directly after but in this case delay recalc */
|
||||
assign_matarar(base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
|
||||
assign_matarar(bmain, base_new->object, give_matarar(obedit), *give_totcolp(obedit)); /* new in 2.5 */
|
||||
|
||||
ED_base_object_select(base_new, BA_SELECT);
|
||||
|
||||
|
@@ -1570,7 +1570,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
|
||||
ob_dst->data = obdata_id;
|
||||
|
||||
/* if amount of material indices changed: */
|
||||
test_object_materials(ob_dst, ob_dst->data);
|
||||
test_object_materials(bmain, ob_dst, ob_dst->data);
|
||||
|
||||
DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
|
||||
break;
|
||||
@@ -1578,7 +1578,7 @@ static int make_links_data_exec(bContext *C, wmOperator *op)
|
||||
/* new approach, using functions from kernel */
|
||||
for (a = 0; a < ob_src->totcol; a++) {
|
||||
Material *ma = give_current_material(ob_src, a + 1);
|
||||
assign_material(ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
|
||||
assign_material(bmain, ob_dst, ma, a + 1, BKE_MAT_ASSIGN_USERPREF); /* also works with ma==NULL */
|
||||
}
|
||||
DAG_id_tag_update(&ob_dst->id, OB_RECALC_DATA);
|
||||
break;
|
||||
@@ -1978,7 +1978,7 @@ static void single_mat_users(Main *bmain, Scene *scene, const int flag, const bo
|
||||
BKE_animdata_copy_id_action(&man->id, false);
|
||||
|
||||
man->id.us = 0;
|
||||
assign_material(ob, man, a, BKE_MAT_ASSIGN_USERPREF);
|
||||
assign_material(bmain, ob, man, a, BKE_MAT_ASSIGN_USERPREF);
|
||||
|
||||
if (do_textures) {
|
||||
for (b = 0; b < MAX_MTEX; b++) {
|
||||
@@ -2494,7 +2494,7 @@ static int drop_named_material_invoke(bContext *C, wmOperator *op, const wmEvent
|
||||
if (base == NULL || ma == NULL)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
assign_material(base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
|
||||
assign_material(CTX_data_main(C), base->object, ma, 1, BKE_MAT_ASSIGN_USERPREF);
|
||||
|
||||
DAG_id_tag_update(&base->object->id, OB_RECALC_OB);
|
||||
|
||||
|
@@ -336,7 +336,7 @@ static Scene *preview_prepare_scene(Main *bmain, Scene *scene, ID *id, int id_ty
|
||||
BLI_addtail(&pr_main->mat, mat);
|
||||
|
||||
if (!BKE_scene_use_new_shading_nodes(scene)) {
|
||||
init_render_material(mat, 0, NULL); /* call that retrieves mode_l */
|
||||
init_render_material(bmain, mat, 0, NULL); /* call that retrieves mode_l */
|
||||
end_render_material(mat);
|
||||
|
||||
/* un-useful option */
|
||||
|
@@ -97,12 +97,13 @@
|
||||
|
||||
static int material_slot_add_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
{
|
||||
Main *bmain = CTX_data_main(C);
|
||||
Object *ob = ED_object_context(C);
|
||||
|
||||
if (!ob)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
BKE_object_material_slot_add(ob);
|
||||
BKE_object_material_slot_add(bmain, ob);
|
||||
|
||||
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
@@ -145,7 +146,7 @@ static int material_slot_remove_exec(bContext *C, wmOperator *op)
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
BKE_object_material_slot_remove(ob);
|
||||
BKE_object_material_slot_remove(CTX_data_main(C), ob);
|
||||
|
||||
if (ob->mode & OB_MODE_TEXTURE_PAINT) {
|
||||
Scene *scene = CTX_data_scene(C);
|
||||
@@ -345,6 +346,7 @@ void OBJECT_OT_material_slot_deselect(wmOperatorType *ot)
|
||||
|
||||
static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
{
|
||||
Main *bmain = CTX_data_main(C);
|
||||
Object *ob = ED_object_context(C);
|
||||
Material ***matar;
|
||||
|
||||
@@ -355,7 +357,7 @@ static int material_slot_copy_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
{
|
||||
if (ob != ob_iter && give_matarar(ob_iter)) {
|
||||
if (ob->data != ob_iter->data)
|
||||
assign_matarar(ob_iter, matar, ob->totcol);
|
||||
assign_matarar(bmain, ob_iter, matar, ob->totcol);
|
||||
|
||||
if (ob_iter->totcol == ob->totcol) {
|
||||
ob_iter->actcol = ob->actcol;
|
||||
@@ -1704,7 +1706,7 @@ static int copy_material_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
if (ma == NULL)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
copy_matcopybuf(ma);
|
||||
copy_matcopybuf(CTX_data_main(C), ma);
|
||||
|
||||
return OPERATOR_FINISHED;
|
||||
}
|
||||
@@ -1730,7 +1732,7 @@ static int paste_material_exec(bContext *C, wmOperator *UNUSED(op))
|
||||
if (ma == NULL)
|
||||
return OPERATOR_CANCELLED;
|
||||
|
||||
paste_matcopybuf(ma);
|
||||
paste_matcopybuf(CTX_data_main(C), ma);
|
||||
|
||||
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
|
||||
|
||||
|
@@ -5769,14 +5769,15 @@ static int texture_paint_add_texture_paint_slot_exec(bContext *C, wmOperator *op
|
||||
static int texture_paint_add_texture_paint_slot_invoke(bContext *C, wmOperator *op, const wmEvent *UNUSED(event))
|
||||
{
|
||||
char imagename[MAX_ID_NAME - 2];
|
||||
Main *bmain = CTX_data_main(C);
|
||||
Object *ob = CTX_data_active_object(C);
|
||||
Material *ma = give_current_material(ob, ob->actcol);
|
||||
int type = RNA_enum_get(op->ptr, "type");
|
||||
|
||||
if (!ma) {
|
||||
ma = BKE_material_add(CTX_data_main(C), "Material");
|
||||
ma = BKE_material_add(bmain, "Material");
|
||||
/* no material found, just assign to first slot */
|
||||
assign_material(ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
|
||||
assign_material(bmain, ob, ma, ob->actcol, BKE_MAT_ASSIGN_USERPREF);
|
||||
}
|
||||
|
||||
type = RNA_enum_from_value(layer_type_items, type);
|
||||
|
@@ -2291,6 +2291,7 @@ static int material_drop_invoke(bContext *C, wmOperator *op, const wmEvent *even
|
||||
{
|
||||
Material *ma = NULL;
|
||||
Object *ob = NULL;
|
||||
Main *bmain = CTX_data_main(C);
|
||||
SpaceOops *soops = CTX_wm_space_outliner(C);
|
||||
ARegion *ar = CTX_wm_region(C);
|
||||
TreeElement *te = NULL;
|
||||
@@ -2313,7 +2314,7 @@ static int material_drop_invoke(bContext *C, wmOperator *op, const wmEvent *even
|
||||
return OPERATOR_CANCELLED;
|
||||
}
|
||||
|
||||
assign_material(ob, ma, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
|
||||
assign_material(bmain, ob, ma, ob->totcol + 1, BKE_MAT_ASSIGN_USERPREF);
|
||||
|
||||
WM_event_add_notifier(C, NC_SPACE | ND_SPACE_VIEW3D, CTX_wm_view3d(C));
|
||||
WM_event_add_notifier(C, NC_MATERIAL | ND_SHADING_LINKS, ma);
|
||||
|
@@ -907,7 +907,7 @@ void BlenderStrokeRenderer::GenerateStrokeMesh(StrokeGroup *group, bool hasTex)
|
||||
material_index++;
|
||||
} // loop over strokes
|
||||
|
||||
test_object_materials(object_mesh, (ID *)mesh);
|
||||
test_object_materials(freestyle_bmain, object_mesh, (ID *)mesh);
|
||||
|
||||
#if 0 // XXX
|
||||
BLI_assert(mesh->totvert == vertex_index);
|
||||
|
@@ -414,7 +414,7 @@ int rna_IDMaterials_assign_int(PointerRNA *ptr, int key, const PointerRNA *assig
|
||||
short *totcol = give_totcolp_id(id);
|
||||
Material *mat_id = assign_ptr->id.data;
|
||||
if (totcol && (key >= 0 && key < *totcol)) {
|
||||
assign_material_id(id, mat_id, key + 1);
|
||||
assign_material_id(G.main, id, mat_id, key + 1);
|
||||
return 1;
|
||||
}
|
||||
else {
|
||||
|
@@ -244,7 +244,7 @@ static Object *rna_Main_objects_new(Main *bmain, ReportList *reports, const char
|
||||
id_us_min(&ob->id);
|
||||
|
||||
ob->data = data;
|
||||
test_object_materials(ob, ob->data);
|
||||
test_object_materials(bmain, ob, ob->data);
|
||||
|
||||
return ob;
|
||||
}
|
||||
|
@@ -393,7 +393,7 @@ static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
|
||||
}
|
||||
}
|
||||
else if (ob->type == OB_MESH) {
|
||||
BKE_mesh_assign_object(ob, (Mesh *)id);
|
||||
BKE_mesh_assign_object(G.main, ob, (Mesh *)id);
|
||||
}
|
||||
else {
|
||||
if (ob->data) {
|
||||
@@ -405,7 +405,7 @@ static void rna_Object_data_set(PointerRNA *ptr, PointerRNA value)
|
||||
id_us_plus(id);
|
||||
|
||||
ob->data = id;
|
||||
test_object_materials(ob, id);
|
||||
test_object_materials(G.main, ob, id);
|
||||
|
||||
if (GS(id->name) == ID_CU)
|
||||
BKE_curve_type_test(ob);
|
||||
@@ -713,7 +713,7 @@ static void rna_Object_active_material_set(PointerRNA *ptr, PointerRNA value)
|
||||
Object *ob = (Object *)ptr->id.data;
|
||||
|
||||
DAG_id_tag_update(value.data, 0);
|
||||
assign_material(ob, value.data, ob->actcol, BKE_MAT_ASSIGN_EXISTING);
|
||||
assign_material(G.main, ob, value.data, ob->actcol, BKE_MAT_ASSIGN_EXISTING);
|
||||
}
|
||||
|
||||
static int rna_Object_active_material_editable(PointerRNA *ptr, const char **UNUSED(r_info))
|
||||
@@ -885,7 +885,7 @@ static void rna_MaterialSlot_material_set(PointerRNA *ptr, PointerRNA value)
|
||||
Object *ob = (Object *)ptr->id.data;
|
||||
int index = (Material **)ptr->data - ob->mat;
|
||||
|
||||
assign_material(ob, value.data, index + 1, BKE_MAT_ASSIGN_EXISTING);
|
||||
assign_material(G.main, ob, value.data, index + 1, BKE_MAT_ASSIGN_EXISTING);
|
||||
}
|
||||
|
||||
static int rna_MaterialSlot_link_get(PointerRNA *ptr)
|
||||
|
Reference in New Issue
Block a user