Bugfixes from own collection:
- when renderwin exists, but not used for render, the ESC timer check still could return ESC event, due to missing flag clearing. (For example in sequencer, a scene strip did not update on frame advance) - option 'single layer' set in combination with render "Do Sequence" didn't free the pushed layers.
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@@ -903,7 +903,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
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if(G.rendering)
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re= RE_NewRender(" do_build_seq_ibuf");
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else
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re= RE_NewRender(seq->scene->id.name);
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re= RE_NewRender(sce->id.name);
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/* prevent eternal loop */
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doseq= sce->r.scemode & R_DOSEQ;
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