Bugfixes from own collection:

- when renderwin exists, but not used for render, the ESC timer check still
  could return ESC event, due to missing flag clearing.
  (For example in sequencer, a scene strip did not update on frame advance)

- option 'single layer' set in combination with render "Do Sequence" didn't
  free the pushed layers.
This commit is contained in:
2006-06-27 09:48:54 +00:00
parent 605388b449
commit f7c9c99877
3 changed files with 7 additions and 2 deletions

View File

@@ -903,7 +903,7 @@ static void do_build_seq_ibuf(Sequence * seq, int cfra)
if(G.rendering)
re= RE_NewRender(" do_build_seq_ibuf");
else
re= RE_NewRender(seq->scene->id.name);
re= RE_NewRender(sce->id.name);
/* prevent eternal loop */
doseq= sce->r.scemode & R_DOSEQ;