Wrong vector math for hooks with falloff... now its OK!

This commit is contained in:
2004-11-10 15:55:07 +00:00
parent 6ea962923a
commit f7cc0cf342

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@@ -140,7 +140,7 @@ bDeformGroup* copy_defgroup (bDeformGroup *ingroup)
/* *************** HOOK ****************** */
/* vec==NULL: init
vec is supposed to be local coord
vec is supposed to be local coord, deform happens in local space
*/
void hook_object_deform(Object *ob, int index, float *vec)
@@ -184,7 +184,8 @@ void hook_object_deform(Object *ob, int index, float *vec)
VecMat4MulVecfl(vect, hook->mat, vec);
if(hook->falloff!=0.0) {
len= VecLenf(vect, hook->parent->obmat[3]);
/* hook->cent is in local coords */
len= VecLenf(vec, hook->cent);
if(len > hook->falloff) fac= 0.0;
else if(len>0.0) fac*= sqrt(1.0 - len/hook->falloff);
}